diff options
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | CMakeLists.txt | 7 | ||||
-rw-r--r-- | main.c | 2 | ||||
-rw-r--r-- | readme.md | 15 |
4 files changed, 16 insertions, 9 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..567609b --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build/ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..89a43d3 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,7 @@ +cmake_minimum_required(VERSION 2.6) +project(Asteroids) + +find_package(SDL2 REQUIRED) +include_directories(${SDL2_INCLUDE_DIRS}) +add_executable(Asteroids main.c) +target_link_libraries(Asteroids ${SDL2_LIBRARIES} m) @@ -19,7 +19,7 @@ #include <stdbool.h> #include <math.h> -#include <SDL2/SDL.h> +#include <SDL.h> #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 @@ -4,14 +4,13 @@ Simple Asteroids clone in C as an exercise in game development. * Requires [SDL2](https://libsdl.org) for input and drawing. -* Compiles with gcc or clang. Can compile on Windows with clang or mingw. Visual Studio is not supported. +* Compiles with gcc or clang. Can compile on Windows with clang or mingw. MSVC is not supported. -In order to compile, the SDL2 development libraries are needed. +## Building -* Debian, Ubuntu, Raspbian: `sudo apt install libsdl2-dev` +This project is built with [CMake](https://cmake.org). On Windows, CMake must be manually configured to locate the include and library paths for SDL2. -* Red Hat, Fedora, CentOS: `sudo yum install SDL2-devel` - -* Arch: `sudo pacman -S sdl2` - -* macOS (with [Homebrew](https://brew.sh)): `brew install sdl2` +Simplest way to build on most \*nix systems: + 1. `mkdir build && cd build` + 2. `cmake ..` + 3. `make` |