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Personal pugl branch for bug fixes and opening up to allow other render backends
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2020-03-02
X11: Fix return type of puglX11GlGetAttrib()
David Robillard
2020-03-02
X11: Fix return type of puglX11GlHintValue()
David Robillard
2020-03-01
Add clang-format configuration file
David Robillard
2020-03-01
Cleanup: Use a consistent style for all backend definitions
David Robillard
2020-03-01
Cleanup: Adjust some code to be more clang-format friendly
David Robillard
2020-03-01
Cleanup: Shorten event printing code
David Robillard
2020-03-01
Cleanup: Fix includes
David Robillard
2020-03-01
Disable android-cloexec-fopen clang-tidy warning
David Robillard
2020-03-01
Put PuglEventAny member of PuglEvent first for easy initialization
David Robillard
2020-03-01
Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macros
David Robillard
2020-03-01
Fix documentation grouping
David Robillard
2020-03-01
Fix arrow style in API documentation
David Robillard
2020-02-18
Cairo Test: Preserve clip rectangle for background fill
David Robillard
2020-02-18
X11: Use ephemeral Cairo surfaces for drawing
David Robillard
2020-02-18
Pass expose event to backend enter and leave functions
David Robillard
2020-02-18
Remove immediate dispatch of exposed rects
David Robillard
2020-02-18
X11: Use a single Cairo context
David Robillard
2020-02-18
Fix recursive context entry
David Robillard
2020-02-15
Set waflib as vendored to fix Github language detection
David Robillard
2020-02-11
X11: Fix XMoveResizeWindow error check
Zoƫ Sparks
2020-02-02
Add tags to Windows builds to exclude Gitlab shared runners
David Robillard
2020-02-02
Only resize backend when necessary
David Robillard
2020-02-02
X11: Dispatch exposures from event callbacks in the same iteration
David Robillard
2020-02-02
X11: Avoid calculating expose rect if view is not visible
David Robillard
2020-02-02
X11: Factor out adding a pending exposure
David Robillard
2019-12-11
GL3 Test: Use instancing
David Robillard
2019-12-11
GL3 Test: Update bindings to OpenGL 3.3
David Robillard
2019-12-11
GL3 Test: Spread out rectangles more
David Robillard
2019-12-11
GL3 Test: Use core profile in shaders
David Robillard
2019-12-11
GL3 Test: Use camel case for shader variables
David Robillard
2019-12-11
GL3 Test: Calculate border color on the GPU
David Robillard
2019-12-11
GL3 Test: Move shaders to separate files
David Robillard
2019-12-09
Mac: Fix missing NSWindowStyleMask type on 10.11
Hanspeter Portner
2019-12-09
Fix use of incorrect union element
David Robillard
2019-12-09
Cleanup: Fix whitespace
David Robillard
2019-11-21
Cleanup: Fix flake8 warnings
David Robillard
2019-11-21
Check explicitly for GLX and only link against the necessary library
David Robillard
2019-11-21
Rename "backend" headers
David Robillard
2019-11-21
Use consistent include guards
David Robillard
2019-11-21
X11: Remove libGL dependency from GL backend
David Robillard
2019-11-21
Clean up configuration code
David Robillard
2019-11-20
Mac: Move puglGetProcAddress() to mac_gl.m
David Robillard
2019-11-20
Mac: Fix unused parameter warning
David Robillard
2019-11-18
Cleanup: Remove unnecessary includes
David Robillard
2019-11-18
Move puglGetProcAddress to pugl_gl_backend.h
David Robillard
2019-11-18
Add test utility function for logging errors
David Robillard
2019-11-18
Ignore clang-tidy warnings in system headers
David Robillard
2019-11-18
Add error checking option to test programs
David Robillard
2019-11-17
X11: Don't select on server socket if events are already queued
osch
2019-11-17
X11: Support pasting (almost) arbitrarily long text
David Robillard
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