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2020-03-15X11: Read from server if necessary in puglDispatchEvents()David Robillard
This reduces input lag. The previous approach was an over-optimization: what's important here is to keep the iteration bounded by not continually flushing, but we do want to read everything to be as up to date as possible.
2020-03-15X11: Don't use CAIRO_OPERATOR_SOURCE for blittingDavid Robillard
This causes artifacts in some scenarios. Although CAIRO_OPERATOR_SOURCE should be faster, the default operator works better in the absence of real double buffering.
2020-03-15X11: Only enter drawing context if an expose is pendingDavid Robillard
2020-03-15X11: Update frame immediately on ConfigureNotifyDavid Robillard
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched.
2020-03-15X11: Factor out selection event handlingDavid Robillard
2020-03-15Move configure shortcut and frame update to common implementationDavid Robillard
2020-03-15Remove backend resize methodDavid Robillard
2020-03-15Windows: Use ephemeral Cairo surface for drawingDavid Robillard
2020-03-15Mac: Remove unnecessary resize handler in GL backendDavid Robillard
2020-03-15Print events in Cairo demoDavid Robillard
2020-03-15Remove static data from Cairo demoDavid Robillard
2020-03-14Add note about building local documentation to READMEDavid Robillard
2020-03-14Add documentation about test programsDavid Robillard
2020-03-14Don't generate unused config headerDavid Robillard
2020-03-14Add logging APIDavid Robillard
2020-03-13Strengthen warningsDavid Robillard
2020-03-09Deprecate puglEnterContext() and puglLeaveContext()David Robillard
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time.
2020-03-09GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROYDavid Robillard
This eliminates the use of puglEnterContext().
2020-03-09GL3 Demo: Factor out GL setup and teardownDavid Robillard
2020-03-09Window Demo: Fix updating when not runnning continuouslyDavid Robillard
2020-03-09Add test for redisplays posted in the event loopDavid Robillard
2020-03-09Add PuglEventClient and puglSendEvent()David Robillard
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way.
2020-03-09X11: Factor out converting PuglEventExpose to XExposeEventDavid Robillard
2020-03-09X11: Only send configure events if something has changedDavid Robillard
2020-03-09Add test for basic view creation, exposure, and destructionDavid Robillard
2020-03-09Add create, destroy, map, and unmap eventsDavid Robillard
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff
2020-03-09Windows: Configure and redraw only when window is shown, not hiddenDavid Robillard
2020-03-09Windows: Remove unused stores of rectDavid Robillard
2020-03-09Cleanup: Remove unnecessary includesDavid Robillard
Apparently glxext.h is always included in glx.h on modern systems. The window demo does not actually use any GL functions directly since they are all factored out.
2020-03-09Cleanup: Remove modern key from clang-format fileDavid Robillard
This causes errors with too old (but still relatively recent) versions of clang-format.
2020-03-09Use autowaf.build_dox to build documentationDavid Robillard
2020-03-09Show data structures on group pagesDavid Robillard
2020-03-09Fix build with unknown C compilersDavid Robillard
2020-03-09Improve documentation fonts on MacOS and WindowsDavid Robillard
2020-03-08Enable double buffering by defaultDavid Robillard
2020-03-08Add vsync command line options to demosDavid Robillard
2020-03-08Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVALDavid Robillard
2020-03-08Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVALDavid Robillard
2020-03-08X11: Implement PUGL_SWAP_INTERVALDavid Robillard
2020-03-08X11: Use function typedefs in glxext.hDavid Robillard
2020-03-08Embed Demo: Simplify FPS counterDavid Robillard
What we're really interested in here is how often the main loop iteration runs.
2020-03-08Embed Demo: Only redisplay on input when not running continuouslyDavid Robillard
2020-03-08Add multiple window exampleDavid Robillard
2020-03-08Factor out cube drawingDavid Robillard
2020-03-08Move demo programs to examples directoryDavid Robillard
These are not really tests, but examples or demos, which has caused some confusion in the past. So, move them, and make room for actual tests.
2020-03-08Split graphical utilities out from test_utils.hDavid Robillard
2020-03-08Print when unknown events are received in testsDavid Robillard
2020-03-08Add a user data handle to the worldDavid Robillard
2020-03-08Windows: Fix initial frame sizeDavid Robillard
2020-03-08Windows: Prevent input in one window from stalling anotherDavid Robillard
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity.