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2020-02-02X11: Avoid calculating expose rect if view is not visibleDavid Robillard
2020-02-02X11: Factor out adding a pending exposureDavid Robillard
2019-12-11GL3 Test: Use instancingDavid Robillard
2019-12-11GL3 Test: Update bindings to OpenGL 3.3David Robillard
2019-12-11GL3 Test: Spread out rectangles moreDavid Robillard
2019-12-11GL3 Test: Use core profile in shadersDavid Robillard
2019-12-11GL3 Test: Use camel case for shader variablesDavid Robillard
2019-12-11GL3 Test: Calculate border color on the GPUDavid Robillard
2019-12-11GL3 Test: Move shaders to separate filesDavid Robillard
2019-12-09Mac: Fix missing NSWindowStyleMask type on 10.11Hanspeter Portner
2019-12-09Fix use of incorrect union elementDavid Robillard
2019-12-09Cleanup: Fix whitespaceDavid Robillard
2019-11-21Cleanup: Fix flake8 warningsDavid Robillard
2019-11-21Check explicitly for GLX and only link against the necessary libraryDavid Robillard
It turns out that on some systems GLX is implemented in libGLX (which brings in only libGLdispatch), while on others it is implemented in libGL.
2019-11-21Rename "backend" headersDavid Robillard
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-21Use consistent include guardsDavid Robillard
2019-11-21X11: Remove libGL dependency from GL backendDavid Robillard
This was the only use of actual GL in the backend, and I'm relatively sure this flush is pointless anyway. If, for some bizarre reason, anyone really wants to run without double buffers, they are always free to flush themselves.
2019-11-21Clean up configuration codeDavid Robillard
2019-11-20Mac: Move puglGetProcAddress() to mac_gl.mDavid Robillard
2019-11-20Mac: Fix unused parameter warningDavid Robillard
2019-11-18Cleanup: Remove unnecessary includesDavid Robillard
2019-11-18Move puglGetProcAddress to pugl_gl_backend.hDavid Robillard
This establishes a general pattern for backend-specific APIs, so that pugl.h doesn't become a mess. The name of these headers, and the definition of "backend", is a little fuzzy here, but it was before in reality anyway.
2019-11-18Add test utility function for logging errorsDavid Robillard
2019-11-18Ignore clang-tidy warnings in system headersDavid Robillard
2019-11-18Add error checking option to test programsDavid Robillard
2019-11-17X11: Don't select on server socket if events are already queuedosch
2019-11-17X11: Support pasting (almost) arbitrarily long textDavid Robillard
This is a bit ridiculous, but using a "probably big enough" value seems to be what everyone does. This particular value is the one used by Gtk.
2019-11-17X11: Don't send expose events to invisible windowsDavid Robillard
2019-11-17X11: Track visibility via system eventsDavid Robillard
This ensure that visibility is properly updated when a window is made visible or invisible by the user or window system. Unfortunately it does not seem to propagate automatically to child windows, but this is at least better than the previous situation, and good enough for most cases.
2019-11-17Use typedefs for flag typesDavid Robillard
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer.
2019-11-17Cleanup: Use consistent formatting for field documentationDavid Robillard
2019-11-09Add clang-tidy file and update lint targetDavid Robillard
2019-11-09Fix various clang-tidy warningsDavid Robillard
2019-11-09Make pugl_gl3_test deterministicDavid Robillard
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard
2019-11-03X11: Only merge expose events if they intersectDavid Robillard
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Add pugl_print_events test programDavid Robillard
2019-11-03Expose functional stub backendDavid Robillard
2019-11-03Move platform stub configuration code to platform headersDavid Robillard
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase
2019-11-03Cleanup: Fix whitespaceDavid Robillard
2019-11-03Fix duplicate word in error messageDavid Robillard
2019-11-03Windows: Fix GL context flagsDavid Robillard
2019-10-21Don't use compatible profile in pugl_gl3_testDavid Robillard
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available.
2019-10-15Mac: Remove unused method declarationDavid Robillard