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Personal pugl branch for bug fixes and opening up to allow other render backends
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Author
2020-07-02
Strengthen lint target
David Robillard
2020-07-02
Fix check for clang
David Robillard
2020-06-13
Mac: Only create an AutoreleasePool for programs
David Robillard
2020-06-13
Add puglSetCursor()
Jean Pierre Cimalando
2020-06-13
Fix mouse position of events on high resolution MacOS
David Robillard
2020-06-13
Disable implicit-fallthrough warning with clang
David Robillard
2020-06-13
Cleanup: Fix implicit conversion warnings with clang
David Robillard
2020-06-13
Cleanup: Fix uninitialised variables
David Robillard
2020-06-13
Cleanup: Fix flake8 warnings
David Robillard
2020-06-08
Add editorconfig file
Jean Pierre Cimalando
2020-06-08
Windows: Only call SwapBuffers with OpenGL
Jean Pierre Cimalando
2020-06-08
Windows: Fix maximum size
David Robillard
2020-05-16
Add default and maximum size
David Robillard
2020-05-16
Fix indentation
David Robillard
2020-05-16
Use line comments where appropriate
David Robillard
2020-05-16
Use email address in copyright headers
David Robillard
2020-05-16
Fix file documentation
David Robillard
2020-05-16
Remove deprecated Doxygen configuration values
David Robillard
2020-05-16
Fix redisplay test on MacOS
David Robillard
2020-05-16
Make show/hide test tolerant to multiple exposures
David Robillard
2020-04-22
C++ Demo: Fix sync option
David Robillard
2020-04-22
C++ Demo: Fix help option
David Robillard
2020-04-19
Set library environment for building against local Pugl
David Robillard
2020-04-19
Disable pedantic warnings only for shader demo (for GLAD)
David Robillard
2020-04-19
Set library flags on targets only instead of globally
David Robillard
2020-04-19
Clean up Mac flags
David Robillard
2020-04-19
Only set custom warnings flags with ultra-strict configuration
David Robillard
2020-04-19
Add major version to library names
David Robillard
2020-04-08
Remove deprecated pugl_stub_backend.h
David Robillard
2020-04-08
Remove deprecated backend headers
David Robillard
2020-04-08
Mac: Use high-resolution backing surfaces
David Robillard
2020-04-06
Implement puglSetTransientFor() for Mac and Windows
David Robillard
2020-04-04
Shader Demo: Support both GL 3 and 4
David Robillard
2020-04-04
Shader Demo: Use a UBO
David Robillard
2020-04-04
Shader Demo: Factor out version-dependent GLSL header
David Robillard
2020-04-04
Shader Demo: Factor out animated rectangle definitions
David Robillard
2020-04-04
Shader Demo: Explicitly set up alpha blending
David Robillard
2020-04-04
Fix mismatched printf parameter warning
David Robillard
2020-04-04
Update README
David Robillard
2020-04-03
Rewrite C++ bindings
David Robillard
2020-04-03
Mac: Use NSMakeRect over CGRectMake
David Robillard
2020-04-03
Remove glew.h compatibility header
David Robillard
2020-04-02
Switch to a submodule for autowaf and update to waf 2.0.19
David Robillard
2020-04-02
Remove waf in preparation for switching to a submodule
David Robillard
2020-04-02
Strengthen warnings
David Robillard
2020-04-02
Make puglGetVisible() take a const view argument
David Robillard
2020-04-02
Make puglSetString() safe to call with equal source and destination
David Robillard
2020-04-02
Add missing include
David Robillard
2020-04-01
Increase space above field documentation slightly
David Robillard
2020-04-01
Add types and documentation for all event types
David Robillard
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