Age | Commit message (Collapse) | Author |
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The previous separation between polling and dispatching was a lie, especially
on MacOS where it is impossible to only poll for events without dispatching
anything. Providing such an API is misleading, and problematic in various
other ways.
So, merge them into a single puglUpdate() function which can do the right thing
on all platforms. This also adds the behaviour of actually processing all
events in the given time interval, which is almost always what clients actually
want to do when using a positive timeout (naively doing this before caused
terrible input lag).
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This event makes it possible to send an arbitrary event to a view, which is
useful for many things. In particular, this method of communication with views
will wake up the event loop, unlike hacks in applications that share data in
some other way.
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These can be used to do things when a view is created or destroyed, in
particular set up the GL context in a more controlled way. Map and unmap
events are also added for when views are shown and hidden so application can
react to this as well.
Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are
prone to abuse.
squash! Remove client event stuff
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Only one field is necessary to store any kind of key, including special keys,
since PuglKey occupies a reserved Unicode region. This is generally much
simpler to deal with since there is only one value to dispatch on.
Text events are separated from key events (like Windows but unlike MacOS or
X11) because it is not possible to derive text events from key press events
when they occur on Windows. Since merging the two has been the source of some
confusion, this approach has some advantages anyway, even though it introduces
the need to handle another event type.
In the process, text input has been almost completely rewritten. I have tested
this with a compose key on X11 and dead keys on Windows and MacOS and
everything seems to work correctly, though there may (as always) still be
issues with more exotic input methods.
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This matches Gtk and is generally less annoying to work with.
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