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author | Jordan Halase <jordan@halase.me> | 2019-09-30 12:30:24 -0500 |
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committer | Jordan Halase <jordan@halase.me> | 2019-09-30 12:30:24 -0500 |
commit | c28b5a398520b71ea95f3160de29f59183dd3433 (patch) | |
tree | efe7320d4308b04d93cebe56b0944761a76e8a3f /readme.md | |
parent | dd0bc299e39e1afb8acfd34698d6bea8f9df8587 (diff) |
Build with CMake
Diffstat (limited to 'readme.md')
-rw-r--r-- | readme.md | 15 |
1 files changed, 7 insertions, 8 deletions
@@ -4,14 +4,13 @@ Simple Asteroids clone in C as an exercise in game development. * Requires [SDL2](https://libsdl.org) for input and drawing. -* Compiles with gcc or clang. Can compile on Windows with clang or mingw. Visual Studio is not supported. +* Compiles with gcc or clang. Can compile on Windows with clang or mingw. MSVC is not supported. -In order to compile, the SDL2 development libraries are needed. +## Building -* Debian, Ubuntu, Raspbian: `sudo apt install libsdl2-dev` +This project is built with [CMake](https://cmake.org). On Windows, CMake must be manually configured to locate the include and library paths for SDL2. -* Red Hat, Fedora, CentOS: `sudo yum install SDL2-devel` - -* Arch: `sudo pacman -S sdl2` - -* macOS (with [Homebrew](https://brew.sh)): `brew install sdl2` +Simplest way to build on most \*nix systems: + 1. `mkdir build && cd build` + 2. `cmake ..` + 3. `make` |