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authorDavid Robillard <d@drobilla.net>2019-08-02 23:55:38 +0200
committerDavid Robillard <d@drobilla.net>2019-08-02 23:55:38 +0200
commit074da16046a34c96d8635a805cd0b3a0fd1b71ab (patch)
tree510b73fad4c3af5dbe394c11c448dbb738548dd8
parentfd56df57aa516aabe33af2c511fa74de9d858e4c (diff)
Fix repetition in README
-rw-r--r--README.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/README.md b/README.md
index b93c454..8169f79 100644
--- a/README.md
+++ b/README.md
@@ -53,11 +53,10 @@ minimal. The core implementation is separate from graphics backends:
* The core implementation for a particular platform is in one library:
`pugl_x11`, `pugl_mac`, or `pugl_win`. This does not depend on backends or
- their dependencies (it is possible to add backends without changing the
- other Pugl code whatsoever, or use custom backends in applications).
+ their dependencies.
* Backends for platforms are in separate libraries, which depend on the core:
- `pugl_x11_cairo`, `pugl_x11_gl`, `pugl_x11_cairo`, and so on.
+ `pugl_x11_cairo`, `pugl_x11_gl`, `pugl_mac_cairo`, and so on.
Applications must link against the core and at least one backend. Normally,
this can be achieved by simply depending on the package `pugl-gl-0` or