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authorDavid Robillard <d@drobilla.net>2012-04-30 01:45:40 +0000
committerDavid Robillard <d@drobilla.net>2012-04-30 01:45:40 +0000
commit10d37a3f559e3c94101253227954ddc08d845f6a (patch)
tree553c0bae05536ea8102031ab76b816076620b318
parent11f56420c1fc7b4b3a04a13d48bf47a995b2efde (diff)
PuglWindow => PuglView.
-rw-r--r--pugl/pugl.h46
-rw-r--r--pugl/pugl_internal.h38
-rw-r--r--pugl/pugl_osx.m106
-rw-r--r--pugl/pugl_win.cpp120
-rw-r--r--pugl/pugl_x11.c124
-rw-r--r--pugl_test.c34
6 files changed, 234 insertions, 234 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h
index da9eea4..8bc3f72 100644
--- a/pugl/pugl.h
+++ b/pugl/pugl.h
@@ -62,7 +62,7 @@ extern "C" {
# include <stdbool.h>
#endif
-typedef struct PuglWindowImpl PuglWindow;
+typedef struct PuglViewImpl PuglView;
/**
A native window handle.
@@ -82,14 +82,14 @@ typedef enum {
*/
typedef void* PuglHandle;
-typedef void (*PuglCloseFunc)(PuglWindow* win);
-typedef void (*PuglDisplayFunc)(PuglWindow* win);
-typedef void (*PuglKeyboardFunc)(PuglWindow* win, bool press, uint32_t key);
-typedef void (*PuglMotionFunc)(PuglWindow* win, int x, int y);
-typedef void (*PuglMouseFunc)(PuglWindow* win,
- int button, bool down, int x, int y);
-typedef void (*PuglReshapeFunc)(PuglWindow* win, int width, int height);
-typedef void (*PuglScrollFunc)(PuglWindow* win, float dx, float dy);
+typedef void (*PuglCloseFunc)(PuglView* view);
+typedef void (*PuglDisplayFunc)(PuglView* view);
+typedef void (*PuglKeyboardFunc)(PuglView* view, bool press, uint32_t key);
+typedef void (*PuglMotionFunc)(PuglView* view, int x, int y);
+typedef void (*PuglMouseFunc)(PuglView* view, int button, bool down,
+ int x, int y);
+typedef void (*PuglReshapeFunc)(PuglView* view, int width, int height);
+typedef void (*PuglScrollFunc)(PuglView* view, float dx, float dy);
/**
Create a new GL window.
@@ -99,7 +99,7 @@ typedef void (*PuglScrollFunc)(PuglWindow* win, float dx, float dy);
@param height Window height in pixels.
@param resizable Whether window should be user resizable.
*/
-PUGL_API PuglWindow*
+PUGL_API PuglView*
puglCreate(PuglNativeWindow parent,
const char* title,
int width,
@@ -116,61 +116,61 @@ puglCreate(PuglNativeWindow parent,
non-trivial programs; this mistake is largely why Pugl exists.
*/
PUGL_API void
-puglSetHandle(PuglWindow* window, PuglHandle handle);
+puglSetHandle(PuglView* view, PuglHandle handle);
/**
Get the handle to be passed to all callbacks.
*/
PUGL_API PuglHandle
-puglGetHandle(PuglWindow* window);
+puglGetHandle(PuglView* view);
/**
Set the function to call when the window is closed.
*/
PUGL_API void
-puglSetCloseFunc(PuglWindow* window, PuglCloseFunc closeFunc);
+puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc);
/**
Set the display function which should draw the UI using GL.
*/
PUGL_API void
-puglSetDisplayFunc(PuglWindow* window, PuglDisplayFunc displayFunc);
+puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc);
/**
Set the function to call on keyboard events.
*/
PUGL_API void
-puglSetKeyboardFunc(PuglWindow* window, PuglKeyboardFunc keyboardFunc);
+puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc);
/**
Set the function to call on mouse motion.
*/
PUGL_API void
-puglSetMotionFunc(PuglWindow* window, PuglMotionFunc motionFunc);
+puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc);
/**
Set the function to call on mouse button events.
*/
PUGL_API void
-puglSetMouseFunc(PuglWindow* window, PuglMouseFunc mouseFunc);
+puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc);
/**
Set the function to call on scroll events.
*/
PUGL_API void
-puglSetScrollFunc(PuglWindow* window, PuglScrollFunc scrollFunc);
+puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc);
/**
Set the function to call when the window size changes.
*/
PUGL_API void
-puglSetReshapeFunc(PuglWindow* window, PuglReshapeFunc reshapeFunc);
+puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc);
/**
Return the native window handle.
*/
PUGL_API PuglNativeWindow
-puglGetNativeWindow(PuglWindow* win);
+puglGetNativeWindow(PuglView* view);
/**
Process all pending window events.
@@ -179,19 +179,19 @@ puglGetNativeWindow(PuglWindow* win);
regularly and rapidly enough to keep the UI responsive.
*/
PUGL_API PuglStatus
-puglProcessEvents(PuglWindow* win);
+puglProcessEvents(PuglView* view);
/**
Request a redisplay on the next call to puglProcessEvents().
*/
PUGL_API void
-puglPostRedisplay(PuglWindow* win);
+puglPostRedisplay(PuglView* view);
/**
Destroy a GL window.
*/
PUGL_API void
-puglDestroy(PuglWindow* win);
+puglDestroy(PuglView* view);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/pugl/pugl_internal.h b/pugl/pugl_internal.h
index 3685522..0b04e5d 100644
--- a/pugl/pugl_internal.h
+++ b/pugl/pugl_internal.h
@@ -27,7 +27,7 @@
typedef struct PuglPlatformDataImpl PuglPlatformData;
-struct PuglWindowImpl {
+struct PuglViewImpl {
PuglHandle handle;
PuglCloseFunc closeFunc;
PuglDisplayFunc displayFunc;
@@ -45,55 +45,55 @@ struct PuglWindowImpl {
};
void
-puglSetHandle(PuglWindow* window, PuglHandle handle)
+puglSetHandle(PuglView* view, PuglHandle handle)
{
- window->handle = handle;
+ view->handle = handle;
}
PuglHandle
-puglGetHandle(PuglWindow* window)
+puglGetHandle(PuglView* view)
{
- return window->handle;
+ return view->handle;
}
void
-puglSetCloseFunc(PuglWindow* window, PuglCloseFunc closeFunc)
+puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc)
{
- window->closeFunc = closeFunc;
+ view->closeFunc = closeFunc;
}
void
-puglSetDisplayFunc(PuglWindow* window, PuglDisplayFunc displayFunc)
+puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc)
{
- window->displayFunc = displayFunc;
+ view->displayFunc = displayFunc;
}
void
-puglSetKeyboardFunc(PuglWindow* window, PuglKeyboardFunc keyboardFunc)
+puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc)
{
- window->keyboardFunc = keyboardFunc;
+ view->keyboardFunc = keyboardFunc;
}
void
-puglSetMotionFunc(PuglWindow* window, PuglMotionFunc motionFunc)
+puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc)
{
- window->motionFunc = motionFunc;
+ view->motionFunc = motionFunc;
}
void
-puglSetMouseFunc(PuglWindow* window, PuglMouseFunc mouseFunc)
+puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc)
{
- window->mouseFunc = mouseFunc;
+ view->mouseFunc = mouseFunc;
}
void
-puglSetReshapeFunc(PuglWindow* window, PuglReshapeFunc reshapeFunc)
+puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc)
{
- window->reshapeFunc = reshapeFunc;
+ view->reshapeFunc = reshapeFunc;
}
void
-puglSetScrollFunc(PuglWindow* window, PuglScrollFunc scrollFunc)
+puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc)
{
- window->scrollFunc = scrollFunc;
+ view->scrollFunc = scrollFunc;
}
diff --git a/pugl/pugl_osx.m b/pugl/pugl_osx.m
index 619e453..c3dc03b 100644
--- a/pugl/pugl_osx.m
+++ b/pugl/pugl_osx.m
@@ -25,7 +25,7 @@
int colorBits;
int depthBits;
@public
- PuglWindow* win;
+ PuglView* view;
}
- (id) initWithFrame:(NSRect)frame
@@ -87,9 +87,9 @@
int width = bounds.size.width;
int height = bounds.size.height;
- if (win->reshapeFunc) {
+ if (view->reshapeFunc) {
// User provided a reshape function, defer to that
- win->reshapeFunc(win, width, height);
+ view->reshapeFunc(view, width, height);
} else {
// No custom reshape function, do something reasonable
glMatrixMode(GL_PROJECTION);
@@ -101,9 +101,9 @@
glLoadIdentity();
}
- win->width = width;
- win->height = height;
- win->redisplay = true;
+ view->width = width;
+ view->height = height;
+ view->redisplay = true;
}
- (void) drawRect:(NSRect)rect
@@ -111,8 +111,8 @@
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- if (self->win->displayFunc) {
- self->win->displayFunc(self->win);
+ if (self->view->displayFunc) {
+ self->view->displayFunc(self->view);
}
glFlush();
@@ -122,63 +122,63 @@
- (void) mouseMoved:(NSEvent*)event
{
NSPoint loc = [event locationInWindow];
- if (win->motionFunc) {
- win->motionFunc(win, loc.x, loc.y);
+ if (view->motionFunc) {
+ view->motionFunc(view, loc.x, loc.y);
}
}
- (void) mouseDown:(NSEvent*)event
{
NSPoint loc = [event locationInWindow];
- if (win->mouseFunc) {
- win->mouseFunc(win, 1, true, loc.x, loc.y);
+ if (view->mouseFunc) {
+ view->mouseFunc(view, 1, true, loc.x, loc.y);
}
}
- (void) mouseUp:(NSEvent*)event
{
NSPoint loc = [event locationInWindow];
- if (win->mouseFunc) {
- win->mouseFunc(win, 1, false, loc.x, loc.y);
+ if (view->mouseFunc) {
+ view->mouseFunc(view, 1, false, loc.x, loc.y);
}
}
- (void) rightMouseDown:(NSEvent*)event
{
NSPoint loc = [event locationInWindow];
- if (win->mouseFunc) {
- win->mouseFunc(win, 3, true, loc.x, loc.y);
+ if (view->mouseFunc) {
+ view->mouseFunc(view, 3, true, loc.x, loc.y);
}
}
- (void) rightMouseUp:(NSEvent*)event
{
NSPoint loc = [event locationInWindow];
- if (win->mouseFunc) {
- win->mouseFunc(win, 3, false, loc.x, loc.y);
+ if (view->mouseFunc) {
+ view->mouseFunc(view, 3, false, loc.x, loc.y);
}
}
- (void) scrollWheel:(NSEvent*)event
{
- if (win->scrollFunc) {
- win->scrollFunc(win, [event deltaX], [event deltaY]);
+ if (view->scrollFunc) {
+ view->scrollFunc(view, [event deltaX], [event deltaY]);
}
}
- (void) keyDown:(NSEvent*)event
{
NSString* chars = [event characters];;
- if (win->keyboardFunc) {
- win->keyboardFunc(win, true, [chars characterAtIndex:0]);
+ if (view->keyboardFunc) {
+ view->keyboardFunc(view, true, [chars characterAtIndex:0]);
}
}
- (void) keyUp:(NSEvent*)event
{
NSString* chars = [event characters];;
- if (win->keyboardFunc) {
- win->keyboardFunc(win, false, [chars characterAtIndex:0]);
+ if (view->keyboardFunc) {
+ view->keyboardFunc(view, false, [chars characterAtIndex:0]);
}
}
@@ -197,13 +197,13 @@ puglCreate(PuglNativeWindow parent,
int height,
bool resizable)
{
- PuglWindow* win = (PuglWindow*)calloc(1, sizeof(PuglWindow));
- win->width = width;
- win->height = height;
+ PuglView* view = (PuglWindow*)calloc(1, sizeof(PuglWindow));
+ view->width = width;
+ view->height = height;
- win->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
+ view->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
- PuglPlatformData* impl = win->impl;
+ PuglPlatformData* impl = view->impl;
[NSAutoreleasePool new];
[NSApplication sharedApplication];
@@ -225,67 +225,67 @@ puglCreate(PuglNativeWindow parent,
[window setTitle:titleString];
[window setAcceptsMouseMovedEvents:YES];
- impl->view = [PuglOpenGLView new];
- impl->window = window;
- impl->view->win = win;
+ impl->view = [PuglOpenGLView new];
+ impl->window = window;
+ impl->view->view = view;
[window setContentView:impl->view];
[NSApp activateIgnoringOtherApps:YES];
[window makeFirstResponder:impl->view];
- impl->session = [NSApp beginModalSessionForWindow:win->impl->window];
+ impl->session = [NSApp beginModalSessionForWindow:view->impl->window];
- return win;
+ return view;
}
void
-puglDestroy(PuglWindow* win)
+puglDestroy(PuglView* view)
{
- [NSApp endModalSession:win->impl->session];
- [win->impl->view release];
- free(win->impl);
- free(win);
+ [NSApp endModalSession:view->impl->session];
+ [view->impl->view release];
+ free(view->impl);
+ free(view);
}
void
-puglDisplay(PuglWindow* win)
+puglDisplay(PuglView* view)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- if (win->displayFunc) {
- win->displayFunc(win);
+ if (view->displayFunc) {
+ view->displayFunc(view);
}
glFlush();
- win->redisplay = false;
+ view->redisplay = false;
}
PuglStatus
-puglProcessEvents(PuglWindow* win)
+puglProcessEvents(PuglView* view)
{
- NSInteger response = [NSApp runModalSession:win->impl->session];
+ NSInteger response = [NSApp runModalSession:view->impl->session];
if (response != NSRunContinuesResponse) {
- if (win->closeFunc) {
- win->closeFunc(win);
+ if (view->closeFunc) {
+ view->closeFunc(view);
}
}
- if (win->redisplay) {
- puglDisplay(win);
+ if (view->redisplay) {
+ puglDisplay(view);
}
return PUGL_SUCCESS;
}
void
-puglPostRedisplay(PuglWindow* win)
+puglPostRedisplay(PuglView* view)
{
- win->redisplay = true;
+ view->redisplay = true;
}
PuglNativeWindow
-puglGetNativeWindow(PuglWindow* win)
+puglGetNativeWindow(PuglView* view)
{
- return (PuglNativeWindow)win->impl->view;
+ return (PuglNativeWindow)view->impl->view;
}
diff --git a/pugl/pugl_win.cpp b/pugl/pugl_win.cpp
index a3354bf..f73d9da 100644
--- a/pugl/pugl_win.cpp
+++ b/pugl/pugl_win.cpp
@@ -55,11 +55,11 @@ puglCreate(PuglNativeWindow parent,
int height,
bool resizable)
{
- PuglWindow* win = (PuglWindow*)calloc(1, sizeof(PuglWindow));
+ PuglView* view = (PuglWindow*)calloc(1, sizeof(PuglWindow));
- win->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
+ view->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
- PuglPlatformData* impl = win->impl;
+ PuglPlatformData* impl = view->impl;
WNDCLASS wc;
wc.style = CS_OWNDC;
@@ -97,158 +97,158 @@ puglCreate(PuglNativeWindow parent,
impl->hglrc = wglCreateContext(impl->hdc);
wglMakeCurrent(impl->hdc, impl->hglrc);
- win->width = width;
- win->height = height;
+ view->width = width;
+ view->height = height;
- return win;
+ return view;
}
void
-puglDestroy(PuglWindow* win)
+puglDestroy(PuglView* view)
{
wglMakeCurrent(NULL, NULL);
- wglDeleteContext(win->impl->hglrc);
- ReleaseDC(win->impl->hwnd, win->impl->hdc);
- DestroyWindow(win->impl->hwnd);
- free(win);
+ wglDeleteContext(view->impl->hglrc);
+ ReleaseDC(view->impl->hwnd, view->impl->hdc);
+ DestroyWindow(view->impl->hwnd);
+ free(view);
}
void
-puglReshape(PuglWindow* win, int width, int height)
+puglReshape(PuglView* view, int width, int height)
{
- wglMakeCurrent(win->impl->hdc, win->impl->hglrc);
+ wglMakeCurrent(view->impl->hdc, view->impl->hglrc);
- if (win->reshapeFunc) {
+ if (view->reshapeFunc) {
// User provided a reshape function, defer to that
- win->reshapeFunc(win, width, height);
+ view->reshapeFunc(view, width, height);
} else {
// No custom reshape function, do something reasonable
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(45.0f, win->width/(float)win->height, 1.0f, 10.0f);
- glViewport(0, 0, win->width, win->height);
+ gluPerspective(45.0f, view->width/(float)view->height, 1.0f, 10.0f);
+ glViewport(0, 0, view->width, view->height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
- win->width = width;
- win->height = height;
+ view->width = width;
+ view->height = height;
}
void
-puglDisplay(PuglWindow* win)
+puglDisplay(PuglView* view)
{
- wglMakeCurrent(win->impl->hdc, win->impl->hglrc);
+ wglMakeCurrent(view->impl->hdc, view->impl->hglrc);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- if (win->displayFunc) {
- win->displayFunc(win);
+ if (view->displayFunc) {
+ view->displayFunc(view);
}
glFlush();
- SwapBuffers(win->impl->hdc);
- win->redisplay = false;
+ SwapBuffers(view->impl->hdc);
+ view->redisplay = false;
}
static void
-processMouseEvent(PuglWindow* win, int button, bool press, LPARAM lParam)
+processMouseEvent(PuglView* view, int button, bool press, LPARAM lParam)
{
- if (win->mouseFunc) {
- win->mouseFunc(win, button, press,
+ if (view->mouseFunc) {
+ view->mouseFunc(view, button, press,
GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
}
}
PuglStatus
-puglProcessEvents(PuglWindow* win)
+puglProcessEvents(PuglView* view)
{
MSG msg;
PAINTSTRUCT ps;
int button;
bool down = true;
- while (PeekMessage(&msg, /*win->impl->hwnd*/0, 0, 0, PM_REMOVE)) {
+ while (PeekMessage(&msg, /*view->impl->hwnd*/0, 0, 0, PM_REMOVE)) {
switch (msg.message) {
case WM_CREATE:
case WM_SHOWWINDOW:
case WM_SIZE:
- puglReshape(win, win->width, win->height);
+ puglReshape(view, view->width, view->height);
break;
case WM_PAINT:
- BeginPaint(win->impl->hwnd, &ps);
- puglDisplay(win);
- EndPaint(win->impl->hwnd, &ps);
+ BeginPaint(view->impl->hwnd, &ps);
+ puglDisplay(view);
+ EndPaint(view->impl->hwnd, &ps);
break;
case WM_MOUSEMOVE:
- if (win->motionFunc) {
- win->motionFunc(
- win, GET_X_LPARAM(msg.lParam), GET_Y_LPARAM(msg.lParam));
+ if (view->motionFunc) {
+ view->motionFunc(
+ view, GET_X_LPARAM(msg.lParam), GET_Y_LPARAM(msg.lParam));
}
break;
case WM_LBUTTONDOWN:
- processMouseEvent(win, 1, true, msg.lParam);
+ processMouseEvent(view, 1, true, msg.lParam);
break;
case WM_MBUTTONDOWN:
- processMouseEvent(win, 2, true, msg.lParam);
+ processMouseEvent(view, 2, true, msg.lParam);
break;
case WM_RBUTTONDOWN:
- processMouseEvent(win, 3, true, msg.lParam);
+ processMouseEvent(view, 3, true, msg.lParam);
break;
case WM_LBUTTONUP:
- processMouseEvent(win, 1, false, msg.lParam);
+ processMouseEvent(view, 1, false, msg.lParam);
break;
case WM_MBUTTONUP:
- processMouseEvent(win, 2, false, msg.lParam);
+ processMouseEvent(view, 2, false, msg.lParam);
break;
case WM_RBUTTONUP:
- processMouseEvent(win, 3, false, msg.lParam);
+ processMouseEvent(view, 3, false, msg.lParam);
break;
case WM_MOUSEWHEEL:
- if (win->scrollFunc) {
- win->scrollFunc(
- win, 0, (int16_t)HIWORD(msg.wParam) / (float)WHEEL_DELTA);
+ if (view->scrollFunc) {
+ view->scrollFunc(
+ view, 0, (int16_t)HIWORD(msg.wParam) / (float)WHEEL_DELTA);
}
break;
case WM_MOUSEHWHEEL:
- if (win->scrollFunc) {
- win->scrollFunc(
- win, (int16_t)HIWORD(msg.wParam) / float(WHEEL_DELTA), 0);
+ if (view->scrollFunc) {
+ view->scrollFunc(
+ view, (int16_t)HIWORD(msg.wParam) / float(WHEEL_DELTA), 0);
}
break;
case WM_KEYDOWN:
case WM_KEYUP:
- if (win->keyboardFunc) {
- win->keyboardFunc(win, msg.message == WM_KEYDOWN, msg.wParam);
+ if (view->keyboardFunc) {
+ view->keyboardFunc(view, msg.message == WM_KEYDOWN, msg.wParam);
}
break;
case WM_QUIT:
- if (win->closeFunc) {
- win->closeFunc(win);
+ if (view->closeFunc) {
+ view->closeFunc(view);
}
break;
default:
DefWindowProc(
- win->impl->hwnd, msg.message, msg.wParam, msg.lParam);
+ view->impl->hwnd, msg.message, msg.wParam, msg.lParam);
}
}
- if (win->redisplay) {
- puglDisplay(win);
+ if (view->redisplay) {
+ puglDisplay(view);
}
return PUGL_SUCCESS;
}
void
-puglPostRedisplay(PuglWindow* win)
+puglPostRedisplay(PuglView* view)
{
- win->redisplay = true;
+ view->redisplay = true;
}
PuglNativeWindow
-puglGetNativeWindow(PuglWindow* win)
+puglGetNativeWindow(PuglView* view)
{
- return (PuglNativeWindow)win->impl->hwnd;
+ return (PuglNativeWindow)view->impl->hwnd;
}
diff --git a/pugl/pugl_x11.c b/pugl/pugl_x11.c
index f4aa933..606f348 100644
--- a/pugl/pugl_x11.c
+++ b/pugl/pugl_x11.c
@@ -62,21 +62,21 @@ static int attrListDbl[] = {
None
};
-PuglWindow*
+PuglView*
puglCreate(PuglNativeWindow parent,
const char* title,
int width,
int height,
bool resizable)
{
- PuglWindow* win = (PuglWindow*)calloc(1, sizeof(PuglWindow));
+ PuglView* view = (PuglView*)calloc(1, sizeof(PuglView));
- win->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
+ view->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData));
- PuglPlatformData* impl = win->impl;
+ PuglPlatformData* impl = view->impl;
- win->width = width;
- win->height = height;
+ view->width = width;
+ view->height = height;
impl->display = XOpenDisplay(0);
impl->screen = DefaultScreen(impl->display);
@@ -114,7 +114,7 @@ puglCreate(PuglNativeWindow parent,
impl->win = XCreateWindow(
impl->display, xParent,
- 0, 0, win->width, win->height, 0, vi->depth, InputOutput, vi->visual,
+ 0, 0, view->width, view->height, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &attr);
XSizeHints sizeHints;
@@ -145,33 +145,33 @@ puglCreate(PuglNativeWindow parent,
printf("no DRI available\n");
}
- return win;
+ return view;
}
void
-puglDestroy(PuglWindow* win)
+puglDestroy(PuglView* view)
{
- if (win->impl->ctx) {
- if (!glXMakeCurrent(win->impl->display, None, NULL)) {
+ if (view->impl->ctx) {
+ if (!glXMakeCurrent(view->impl->display, None, NULL)) {
printf("Could not release drawing context.\n");
}
/* destroy the context */
- glXDestroyContext(win->impl->display, win->impl->ctx);
- win->impl->ctx = NULL;
+ glXDestroyContext(view->impl->display, view->impl->ctx);
+ view->impl->ctx = NULL;
}
- XCloseDisplay(win->impl->display);
- free(win);
+ XCloseDisplay(view->impl->display);
+ free(view);
}
void
-puglReshape(PuglWindow* win, int width, int height)
+puglReshape(PuglView* view, int width, int height)
{
- glXMakeCurrent(win->impl->display, win->impl->win, win->impl->ctx);
+ glXMakeCurrent(view->impl->display, view->impl->win, view->impl->ctx);
- if (win->reshapeFunc) {
+ if (view->reshapeFunc) {
// User provided a reshape function, defer to that
- win->reshapeFunc(win, width, height);
+ view->reshapeFunc(view, width, height);
} else {
// No custom reshape function, do something reasonable
glMatrixMode(GL_PROJECTION);
@@ -183,46 +183,46 @@ puglReshape(PuglWindow* win, int width, int height)
glLoadIdentity();
}
- win->width = width;
- win->height = height;
- win->redisplay = true;
+ view->width = width;
+ view->height = height;
+ view->redisplay = true;
}
void
-puglDisplay(PuglWindow* win)
+puglDisplay(PuglView* view)
{
- glXMakeCurrent(win->impl->display, win->impl->win, win->impl->ctx);
+ glXMakeCurrent(view->impl->display, view->impl->win, view->impl->ctx);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- if (win->displayFunc) {
- win->displayFunc(win);
+ if (view->displayFunc) {
+ view->displayFunc(view);
}
glFlush();
- if (win->impl->doubleBuffered) {
- glXSwapBuffers(win->impl->display, win->impl->win);
+ if (view->impl->doubleBuffered) {
+ glXSwapBuffers(view->impl->display, view->impl->win);
}
- win->redisplay = false;
+ view->redisplay = false;
}
PuglStatus
-puglProcessEvents(PuglWindow* win)
+puglProcessEvents(PuglView* view)
{
XEvent event;
/* handle the events in the queue */
- while (XPending(win->impl->display) > 0) {
- XNextEvent(win->impl->display, &event);
+ while (XPending(view->impl->display) > 0) {
+ XNextEvent(view->impl->display, &event);
switch (event.type) {
case MapNotify:
- puglReshape(win, win->width, win->height);
+ puglReshape(view, view->width, view->height);
break;
case ConfigureNotify:
- if ((event.xconfigure.width != win->width) ||
- (event.xconfigure.height != win->height)) {
- puglReshape(win,
+ if ((event.xconfigure.width != view->width) ||
+ (event.xconfigure.height != view->height)) {
+ puglReshape(view,
event.xconfigure.width,
event.xconfigure.height);
}
@@ -231,17 +231,17 @@ puglProcessEvents(PuglWindow* win)
if (event.xexpose.count != 0) {
break;
}
- puglDisplay(win);
- win->redisplay = false;
+ puglDisplay(view);
+ view->redisplay = false;
break;
case MotionNotify:
- if (win->motionFunc) {
- win->motionFunc(win, event.xmotion.x, event.xmotion.y);
+ if (view->motionFunc) {
+ view->motionFunc(view, event.xmotion.x, event.xmotion.y);
}
break;
case ButtonPress:
if (event.xbutton.button >= 4 && event.xbutton.button <= 7) {
- if (win->scrollFunc) {
+ if (view->scrollFunc) {
float dx = 0, dy = 0;
switch (event.xbutton.button) {
case 4: dy = 1.0f; break;
@@ -249,52 +249,52 @@ puglProcessEvents(PuglWindow* win)
case 6: dx = -1.0f; break;
case 7: dx = 1.0f; break;
}
- win->scrollFunc(win, dx, dy);
+ view->scrollFunc(view, dx, dy);
}
break;
}
// nobreak
case ButtonRelease:
- if (win->mouseFunc &&
+ if (view->mouseFunc &&
(event.xbutton.button < 4 || event.xbutton.button > 7)) {
- win->mouseFunc(win,
+ view->mouseFunc(view,
event.xbutton.button, event.type == ButtonPress,
event.xbutton.x, event.xbutton.y);
}
break;
case KeyPress:
- if (win->keyboardFunc) {
+ if (view->keyboardFunc) {
KeySym sym = XKeycodeToKeysym(
- win->impl->display, event.xkey.keycode, 0);
- win->keyboardFunc(win, event.type == KeyPress, sym);
+ view->impl->display, event.xkey.keycode, 0);
+ view->keyboardFunc(view, event.type == KeyPress, sym);
}
break;
case KeyRelease: {
bool retriggered = false;
- if (XEventsQueued(win->impl->display, QueuedAfterReading)) {
+ if (XEventsQueued(view->impl->display, QueuedAfterReading)) {
XEvent next;
- XPeekEvent(win->impl->display, &next);
+ XPeekEvent(view->impl->display, &next);
if (next.type == KeyPress &&
next.xkey.time == event.xkey.time &&
next.xkey.keycode == event.xkey.keycode) {
// Key repeat, ignore fake KeyPress event
- XNextEvent(win->impl->display, &event);
+ XNextEvent(view->impl->display, &event);
retriggered = true;
}
}
- if (!retriggered && win->keyboardFunc) {
+ if (!retriggered && view->keyboardFunc) {
KeySym sym = XKeycodeToKeysym(
- win->impl->display, event.xkey.keycode, 0);
- win->keyboardFunc(win, false, sym);
+ view->impl->display, event.xkey.keycode, 0);
+ view->keyboardFunc(view, false, sym);
}
}
case ClientMessage:
- if (!strcmp(XGetAtomName(win->impl->display,
+ if (!strcmp(XGetAtomName(view->impl->display,
event.xclient.message_type),
"WM_PROTOCOLS")) {
- if (win->closeFunc) {
- win->closeFunc(win);
+ if (view->closeFunc) {
+ view->closeFunc(view);
}
}
break;
@@ -303,21 +303,21 @@ puglProcessEvents(PuglWindow* win)
}
}
- if (win->redisplay) {
- puglDisplay(win);
+ if (view->redisplay) {
+ puglDisplay(view);
}
return PUGL_SUCCESS;
}
void
-puglPostRedisplay(PuglWindow* win)
+puglPostRedisplay(PuglView* view)
{
- win->redisplay = true;
+ view->redisplay = true;
}
PuglNativeWindow
-puglGetNativeWindow(PuglWindow* win)
+puglGetNativeWindow(PuglView* view)
{
- return win->impl->win;
+ return view->impl->win;
}
diff --git a/pugl_test.c b/pugl_test.c
index 51084e5..4abbcda 100644
--- a/pugl_test.c
+++ b/pugl_test.c
@@ -30,7 +30,7 @@ static float dist = 10.0f;
#define KEY_ESCAPE 27
static void
-onDisplay(PuglWindow* win)
+onDisplay(PuglView* view)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
@@ -75,7 +75,7 @@ onDisplay(PuglWindow* win)
}
static void
-onKeyboard(PuglWindow* win, bool press, uint32_t key)
+onKeyboard(PuglView* view, bool press, uint32_t key)
{
fprintf(stderr, "Key %c %s\n", (char)key, press ? "down" : "up");
if (key == 'q' || key == 'Q' || key == KEY_ESCAPE) {
@@ -84,30 +84,30 @@ onKeyboard(PuglWindow* win, bool press, uint32_t key)
}
static void
-onMotion(PuglWindow* win, int x, int y)
+onMotion(PuglView* view, int x, int y)
{
xAngle = x % 360;
yAngle = y % 360;
- puglPostRedisplay(win);
+ puglPostRedisplay(view);
}
static void
-onMouse(PuglWindow* win, int button, bool press, int x, int y)
+onMouse(PuglView* view, int button, bool press, int x, int y)
{
fprintf(stderr, "Mouse %d %s at %d,%d\n",
button, press ? "down" : "up", x, y);
}
static void
-onScroll(PuglWindow* win, float dx, float dy)
+onScroll(PuglView* view, float dx, float dy)
{
fprintf(stderr, "Scroll %f %f\n", dx, dy);
dist += dy / 4.0f;
- puglPostRedisplay(win);
+ puglPostRedisplay(view);
}
static void
-onClose(PuglWindow* win)
+onClose(PuglView* view)
{
quit = 1;
}
@@ -116,18 +116,18 @@ int
main(int argc, char** argv)
{
bool resizable = argc > 1;
- PuglWindow* win = puglCreate(0, "Pugl Test", 512, 512, resizable);
- puglSetKeyboardFunc(win, onKeyboard);
- puglSetMotionFunc(win, onMotion);
- puglSetMouseFunc(win, onMouse);
- puglSetScrollFunc(win, onScroll);
- puglSetDisplayFunc(win, onDisplay);
- puglSetCloseFunc(win, onClose);
+ PuglView* view = puglCreate(0, "Pugl Test", 512, 512, resizable);
+ puglSetKeyboardFunc(view, onKeyboard);
+ puglSetMotionFunc(view, onMotion);
+ puglSetMouseFunc(view, onMouse);
+ puglSetScrollFunc(view, onScroll);
+ puglSetDisplayFunc(view, onDisplay);
+ puglSetCloseFunc(view, onClose);
while (!quit) {
- puglProcessEvents(win);
+ puglProcessEvents(view);
}
- puglDestroy(win);
+ puglDestroy(view);
return 0;
}