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authorRobin Gareus <robin@gareus.org>2014-11-08 20:57:19 +0100
committerDavid Robillard <d@drobilla.net>2014-12-16 18:31:26 -0500
commit5a28f319f94f4329f750394e037a7df18ce98e73 (patch)
tree41d44891ce096f1a3a9195999111f6ac2d57a3fe
parentb1086487e4ec33af08c4ba37f9c178b38d598bf8 (diff)
Ensure unique window class IDs for long titles.
Conflicts: pugl/pugl_win.cpp
-rw-r--r--pugl/pugl_win.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/pugl/pugl_win.cpp b/pugl/pugl_win.cpp
index 9441549..ad386fb 100644
--- a/pugl/pugl_win.cpp
+++ b/pugl/pugl_win.cpp
@@ -114,7 +114,7 @@ puglCreateWindow(PuglView* view, const char* title)
// Should class be a parameter? Does this make sense on other platforms?
static int wc_count = 0;
char classNameBuf[256];
- _snprintf(classNameBuf, sizeof(classNameBuf), "%s_%d", title, wc_count++);
+ _snprintf(classNameBuf, sizeof(classNameBuf), "x%d%s", wc_count++, title);
classNameBuf[sizeof(classNameBuf) - 1] = '\0';
impl->wc.style = CS_OWNDC;