diff options
author | David Robillard <d@drobilla.net> | 2020-03-08 12:32:21 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-08 14:40:51 +0100 |
commit | 8811c3f6dbf61def97fa7d0365351632da378d15 (patch) | |
tree | f4e7d978f1c34d648485a1650798cd76d1f54875 | |
parent | 7ea92df546c8595ff571787b17d57c08fb06e916 (diff) |
Link event types to the corresponding struct
-rw-r--r-- | pugl/pugl.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h index 64d25cb..7b45f2d 100644 --- a/pugl/pugl.h +++ b/pugl/pugl.h @@ -166,20 +166,20 @@ typedef enum { */ typedef enum { PUGL_NOTHING, ///< No event - PUGL_BUTTON_PRESS, ///< Mouse button pressed - PUGL_BUTTON_RELEASE, ///< Mouse button released - PUGL_CONFIGURE, ///< View moved and/or resized - PUGL_EXPOSE, ///< View exposed and must be redrawn - PUGL_CLOSE, ///< View will be closed - PUGL_KEY_PRESS, ///< Key pressed - PUGL_KEY_RELEASE, ///< Key released - PUGL_TEXT, ///< Character entered - PUGL_ENTER_NOTIFY, ///< Pointer entered view - PUGL_LEAVE_NOTIFY, ///< Pointer left view - PUGL_MOTION_NOTIFY, ///< Pointer moved - PUGL_SCROLL, ///< Scrolled - PUGL_FOCUS_IN, ///< Keyboard focus entered view - PUGL_FOCUS_OUT ///< Keyboard focus left view + PUGL_BUTTON_PRESS, ///< Mouse button pressed, a #PuglEventButton + PUGL_BUTTON_RELEASE, ///< Mouse button released, a #PuglEventButton + PUGL_CONFIGURE, ///< View moved and/or resized, a #PuglEventConfigure + PUGL_EXPOSE, ///< View must be drawn, a #PuglEventExpose + PUGL_CLOSE, ///< View will be closed, a #PuglEventAny + PUGL_KEY_PRESS, ///< Key pressed, a #PuglEventKey + PUGL_KEY_RELEASE, ///< Key released, a #PuglEventKey + PUGL_TEXT, ///< Character entered, a #PuglEventText + PUGL_ENTER_NOTIFY, ///< Pointer entered view, a #PuglEventCrossing + PUGL_LEAVE_NOTIFY, ///< Pointer left view, a #PuglEventCrossing + PUGL_MOTION_NOTIFY, ///< Pointer moved, a #PuglEventMotion + PUGL_SCROLL, ///< Scrolled, a #PuglEventScroll + PUGL_FOCUS_IN, ///< Keyboard focus entered view, a #PuglEventFocus + PUGL_FOCUS_OUT ///< Keyboard focus left view, a #PuglEventFocus } PuglEventType; /** |