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authorDavid Robillard <d@drobilla.net>2016-09-14 17:04:02 +0800
committerDavid Robillard <d@drobilla.net>2016-09-14 17:18:22 +0800
commitfc023d0913e518dc4e96a2b804a99abe21935ff2 (patch)
treec8b52dc9d45880f0c3f8e6d85a8606e429e14b4e
parent380126452078c69862d2037886679bcade662c17 (diff)
Clean up pugl_test and remove use of GLU
-rw-r--r--pugl_test.c131
-rw-r--r--wscript6
2 files changed, 96 insertions, 41 deletions
diff --git a/pugl_test.c b/pugl_test.c
index b534162..942b725 100644
--- a/pugl_test.c
+++ b/pugl_test.c
@@ -1,5 +1,5 @@
/*
- Copyright 2012 David Robillard <http://drobilla.net>
+ Copyright 2012-2016 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
@@ -18,73 +18,115 @@
@file pugl_test.c A simple Pugl test that creates a top-level window.
*/
+#include <math.h>
#include <stdio.h>
#include <string.h>
-#include "pugl/pugl.h"
#include "pugl/gl.h"
-#include "pugl/glu.h"
+#include "pugl/pugl.h"
static int quit = 0;
static float xAngle = 0.0f;
static float yAngle = 0.0f;
static float dist = 10.0f;
+static const float cubeVertices[] = {
+ -1.0f, -1.0f, -1.0f,
+ -1.0f, -1.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f,
+
+ 1.0f, 1.0f, -1.0f,
+ -1.0f, -1.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f,
+
+ 1.0f, -1.0f, 1.0f,
+ -1.0f, -1.0f, -1.0f,
+ 1.0f, -1.0f, -1.0f,
+
+ 1.0f, 1.0f, -1.0f,
+ 1.0f, -1.0f, -1.0f,
+ -1.0f, -1.0f, -1.0f,
+
+ -1.0f, -1.0f, -1.0f,
+ -1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f, -1.0f,
+
+ 1.0f, -1.0f, 1.0f,
+ -1.0f, -1.0f, 1.0f,
+ -1.0f, -1.0f, -1.0f,
+
+ -1.0f, 1.0f, 1.0f,
+ -1.0f, -1.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f,
+
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, -1.0f, -1.0f,
+ 1.0f, 1.0f, -1.0f,
+
+ 1.0f, -1.0f, -1.0f,
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f,
+
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f,
+
+ 1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f, -1.0f,
+ -1.0f, 1.0f, 1.0f,
+
+ 1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f
+};
+
+/** Calculate a projection matrix for a given perspective. */
+static void
+perspective(float* m, float fov, float aspect, float zNear, float zFar)
+{
+ const float h = tan(fov);
+ const float w = h / aspect;
+ const float depth = zNear - zFar;
+ const float q = (zFar + zNear) / depth;
+ const float qn = 2 * zFar * zNear / depth;
+
+ m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
+ m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
+ m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
+ m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
+}
+
static void
onReshape(PuglView* view, int width, int height)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, width, height);
- gluPerspective(45.0f, width/(float)height, 1.0f, 10.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ float projection[16];
+ perspective(projection, 1.8f, width / (float)height, 1.0, 100.0f);
+ glLoadMatrixf(projection);
}
static void
onDisplay(PuglView* view)
{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
-
glTranslatef(0.0f, 0.0f, dist * -1);
glRotatef(xAngle, 0.0f, 1.0f, 0.0f);
glRotatef(yAngle, 1.0f, 0.0f, 0.0f);
- glBegin(GL_QUADS);
-
- glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
- glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
- glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
-
- glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
- glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
- glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
- glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
-
- glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
- glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
- glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
- glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
-
- glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
- glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
- glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
- glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
-
- glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
- glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
- glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
- glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
- glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
- glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
- glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
+ glVertexPointer(3, GL_FLOAT, 0, cubeVertices);
+ glColorPointer(3, GL_FLOAT, 0, cubeVertices);
+ glDrawArrays(GL_TRIANGLES, 0, 12 * 3);
- glEnd();
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
}
static void
@@ -142,6 +184,9 @@ onScroll(PuglView* view, int x, int y, float dx, float dy)
fprintf(stderr, "Scroll %d %d %f %f ", x, y, dx, dy);
printModifiers(view);
dist += dy / 4.0f;
+ if (dist < 10.0f) {
+ dist = 10.0f;
+ }
puglPostRedisplay(view);
}
@@ -189,6 +234,14 @@ main(int argc, char** argv)
puglSetCloseFunc(view, onClose);
puglCreateWindow(view, "Pugl Test");
+
+ puglEnterContext(view);
+ glEnable(GL_MULTISAMPLE);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
+ puglLeaveContext(view, false);
+
puglShowWindow(view);
while (!quit) {
diff --git a/wscript b/wscript
index a65dc96..349ee14 100644
--- a/wscript
+++ b/wscript
@@ -105,7 +105,7 @@ def build(bld):
if bld.env.TARGET_PLATFORM == 'win32':
lang = 'cxx'
lib_source = ['pugl/pugl_win.cpp']
- libs = ['opengl32', 'glu32', 'gdi32', 'user32']
+ libs = ['opengl32', 'gdi32', 'user32']
defines = []
elif bld.env.TARGET_PLATFORM == 'darwin':
lang = 'c' # Objective C, actually
@@ -118,9 +118,11 @@ def build(bld):
libs = ['X11']
defines = []
if bld.is_defined('HAVE_GL'):
- libs += ['GL', 'GLU']
+ libs += ['GL']
if bld.env['MSVC_COMPILER']:
libflags = []
+ else:
+ libs += ['m']
# Shared Library
if bld.env['BUILD_SHARED']: