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-rw-r--r--test/pugl_gl3_test.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/test/pugl_gl3_test.c b/test/pugl_gl3_test.c
index 21db4b2..170f969 100644
--- a/test/pugl_gl3_test.c
+++ b/test/pugl_gl3_test.c
@@ -203,10 +203,10 @@ onExpose(PuglView* view)
// Move rect around in an arbitrary way that looks cool
rect->pos[0] = (float)(frame.width - rect->size[0]) *
- (sinf((float)time * rect->size[0] / 100.0f) + 1.0f) /
+ (sinf((float)time * rect->size[0] / 64.0f) + 1.0f) /
2.0f;
rect->pos[1] = (float)(frame.height - rect->size[1]) *
- (cosf((float)time * rect->size[1] / 100.0f) + 1.0f) /
+ (cosf((float)time * rect->size[1] / 64.0f) + 1.0f) /
2.0f;
drawRect(app, rect, proj);
@@ -240,23 +240,22 @@ onEvent(PuglView* view, const PuglEvent* event)
}
static Rect*
-makeRects(const size_t numRects, const int width, const int height)
+makeRects(const size_t numRects)
{
- const int minSize = width / 32;
- const int maxSize = width / 4;
- const float boxAlpha = 0.6f;
+ const float minSize = (float)defaultWidth / 64.0f;
+ const float maxSize = (float)defaultWidth / 6.0f;
+ const float boxAlpha = 0.25f;
Rect* rects = (Rect*)calloc(numRects, sizeof(Rect));
for (size_t i = 0; i < numRects; ++i) {
- rects[i].pos[0] = (float)(rand() % width);
- rects[i].pos[1] = (float)(rand() % height);
- rects[i].size[0] = (float)minSize + rand() % (maxSize - minSize);
- rects[i].size[1] = (float)minSize + rand() % (maxSize - minSize);
-
- rects[i].fillColor[1] = (rand() % numRects) / ((float)numRects - 0.4f);
- rects[i].fillColor[2] = (rand() % numRects) / ((float)numRects - 0.4f);
- rects[i].fillColor[3] = boxAlpha;
-
+ const float s = (sinf(i) / 2.0f + 0.5f);
+ const float c = (cosf(i) / 2.0f + 0.5f);
+
+ rects[i].size[0] = minSize + s * maxSize;
+ rects[i].size[1] = minSize + c * maxSize;
+ rects[i].fillColor[1] = s / 2.0f + 0.25f;
+ rects[i].fillColor[2] = c / 2.0f + 0.25f;
+ rects[i].fillColor[3] = boxAlpha;
rects[i].borderColor[1] = rects[i].fillColor[1] + 0.4f;
rects[i].borderColor[2] = rects[i].fillColor[1] + 0.4f;
rects[i].borderColor[3] = boxAlpha;
@@ -294,7 +293,7 @@ main(int argc, char** argv)
// Create world, view, and rect data
app.world = puglNewWorld();
app.view = puglNewView(app.world);
- app.rects = makeRects(app.numRects, defaultWidth, defaultHeight);
+ app.rects = makeRects(app.numRects);
// Set up world and view
puglSetClassName(app.world, "PuglGL3Test");