Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-09 | Fix various clang-tidy warnings | David Robillard | |
2019-11-09 | Make pugl_gl3_test deterministic | David Robillard | |
2019-11-09 | Add puglStrerror() and improve test program error reporting | David Robillard | |
2019-11-03 | Remove redisplay flag and add puglPostRedisplayRect() | David Robillard | |
2019-11-03 | X11: Only merge expose events if they intersect | David Robillard | |
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws. | |||
2019-11-03 | Add puglGetNativeWorld() | David Robillard | |
2019-11-03 | Windows: Do not require backends to have a surface | David Robillard | |
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend. | |||
2019-11-03 | Add pugl_print_events test program | David Robillard | |
2019-11-03 | Expose functional stub backend | David Robillard | |
2019-11-03 | Move platform stub configuration code to platform headers | David Robillard | |
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code. | |||
2019-11-03 | Add stub implementations of backend functions | David Robillard | |
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code. | |||
2019-11-03 | Add verbose option to test programs to print all events | David Robillard | |
2019-11-03 | Fix puglFreeView() crashes when window creation failed | Jordan Halase | |
2019-11-03 | Cleanup: Fix whitespace | David Robillard | |
2019-11-03 | Fix duplicate word in error message | David Robillard | |
2019-11-03 | Windows: Fix GL context flags | David Robillard | |
2019-10-21 | Don't use compatible profile in pugl_gl3_test | David Robillard | |
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available. | |||
2019-10-15 | Mac: Remove unused method declaration | David Robillard | |
2019-09-16 | Fix memory leak | David Robillard | |
2019-09-14 | Windows: Fix Cairo backend build | David Robillard | |
2019-09-14 | Add support for using a debug OpenGL context | David Robillard | |
2019-09-14 | Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED | David Robillard | |
This allows projects that use strict warning flags to suppress warning noise. | |||
2019-09-07 | Build documentation on CI | David Robillard | |
2019-09-07 | Improve documentation and use LV2 documentation style | David Robillard | |
2019-09-07 | Clean up error handling | David Robillard | |
2019-09-07 | Add clipboard support | David Robillard | |
2019-09-07 | Cleanup: Fix whitespace | David Robillard | |
2019-09-07 | Windows: Fix library leak during world creation | David Robillard | |
2019-09-07 | Add OpenGL 3 test program | David Robillard | |
2019-09-03 | Windows: Fix puglGetProcAddress() for OpenGL 1.1 functions | David Robillard | |
2019-09-03 | Make almost everything return a status | David Robillard | |
Prepares the API for proper error handling, even though there isn't any for these functions yet. | |||
2019-09-03 | Make event handler return a status | David Robillard | |
Currently unused, but this is to leave open the possibility of event propagation or better errror handling. | |||
2019-09-03 | Factor out parsing test options | David Robillard | |
2019-09-03 | Reorganize header and documentation into coherent sections | David Robillard | |
2019-09-03 | Add puglSetWindowTitle() | David Robillard | |
2019-09-03 | Rename remaining init functions | David Robillard | |
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time. | |||
2019-09-03 | Add puglSetClassName() | David Robillard | |
2019-09-03 | Replace puglInitTransientFor() with puglSetTransientFor() | David Robillard | |
2019-09-03 | Replace size and aspect ratio init functions with dynamic ones | David Robillard | |
2019-09-03 | Move trivial deprecated implementations to header | David Robillard | |
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table. | |||
2019-09-03 | Move deprecated API to a separate section of the header | David Robillard | |
This just makes things easier to read. | |||
2019-09-03 | Add puglGetWorld() | David Robillard | |
2019-09-03 | X11: Factor out size hints calculation | David Robillard | |
2019-09-03 | Use consistent naming conventions | David Robillard | |
2019-09-03 | Windows: Fix configured size of child views | David Robillard | |
2019-09-03 | Windows: Draw while application menu is open | David Robillard | |
2019-09-03 | Windows: Improve resize smoothness slightly | David Robillard | |
2019-09-03 | Add swap interval hint | David Robillard | |
2019-09-03 | X11: Improve puglPostRedisplay() performance | David Robillard | |
2019-09-03 | Windows: Improve puglPostRedisplay() performance | David Robillard | |