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Personal pugl branch for bug fixes and opening up to allow other render backends
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2019-11-09
Make pugl_gl3_test deterministic
David Robillard
2019-11-09
Add puglStrerror() and improve test program error reporting
David Robillard
2019-11-03
Remove redisplay flag and add puglPostRedisplayRect()
David Robillard
2019-11-03
X11: Only merge expose events if they intersect
David Robillard
2019-11-03
Add puglGetNativeWorld()
David Robillard
2019-11-03
Windows: Do not require backends to have a surface
David Robillard
2019-11-03
Add pugl_print_events test program
David Robillard
2019-11-03
Expose functional stub backend
David Robillard
2019-11-03
Move platform stub configuration code to platform headers
David Robillard
2019-11-03
Add stub implementations of backend functions
David Robillard
2019-11-03
Add verbose option to test programs to print all events
David Robillard
2019-11-03
Fix puglFreeView() crashes when window creation failed
Jordan Halase
2019-11-03
Cleanup: Fix whitespace
David Robillard
2019-11-03
Fix duplicate word in error message
David Robillard
2019-11-03
Windows: Fix GL context flags
David Robillard
2019-10-21
Don't use compatible profile in pugl_gl3_test
David Robillard
2019-10-15
Mac: Remove unused method declaration
David Robillard
2019-09-16
Fix memory leak
David Robillard
2019-09-14
Windows: Fix Cairo backend build
David Robillard
2019-09-14
Add support for using a debug OpenGL context
David Robillard
2019-09-14
Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED
David Robillard
2019-09-07
Build documentation on CI
David Robillard
2019-09-07
Improve documentation and use LV2 documentation style
David Robillard
2019-09-07
Clean up error handling
David Robillard
2019-09-07
Add clipboard support
David Robillard
2019-09-07
Cleanup: Fix whitespace
David Robillard
2019-09-07
Windows: Fix library leak during world creation
David Robillard
2019-09-07
Add OpenGL 3 test program
David Robillard
2019-09-03
Windows: Fix puglGetProcAddress() for OpenGL 1.1 functions
David Robillard
2019-09-03
Make almost everything return a status
David Robillard
2019-09-03
Make event handler return a status
David Robillard
2019-09-03
Factor out parsing test options
David Robillard
2019-09-03
Reorganize header and documentation into coherent sections
David Robillard
2019-09-03
Add puglSetWindowTitle()
David Robillard
2019-09-03
Rename remaining init functions
David Robillard
2019-09-03
Add puglSetClassName()
David Robillard
2019-09-03
Replace puglInitTransientFor() with puglSetTransientFor()
David Robillard
2019-09-03
Replace size and aspect ratio init functions with dynamic ones
David Robillard
2019-09-03
Move trivial deprecated implementations to header
David Robillard
2019-09-03
Move deprecated API to a separate section of the header
David Robillard
2019-09-03
Add puglGetWorld()
David Robillard
2019-09-03
X11: Factor out size hints calculation
David Robillard
2019-09-03
Use consistent naming conventions
David Robillard
2019-09-03
Windows: Fix configured size of child views
David Robillard
2019-09-03
Windows: Draw while application menu is open
David Robillard
2019-09-03
Windows: Improve resize smoothness slightly
David Robillard
2019-09-03
Add swap interval hint
David Robillard
2019-09-03
X11: Improve puglPostRedisplay() performance
David Robillard
2019-09-03
Windows: Improve puglPostRedisplay() performance
David Robillard
2019-09-03
Windows: Prevent event loop from running forever
David Robillard
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