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2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard
2019-11-03X11: Only merge expose events if they intersectDavid Robillard
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Add pugl_print_events test programDavid Robillard
2019-11-03Expose functional stub backendDavid Robillard
2019-11-03Move platform stub configuration code to platform headersDavid Robillard
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase
2019-11-03Cleanup: Fix whitespaceDavid Robillard
2019-11-03Fix duplicate word in error messageDavid Robillard
2019-11-03Windows: Fix GL context flagsDavid Robillard
2019-10-21Don't use compatible profile in pugl_gl3_testDavid Robillard
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available.
2019-10-15Mac: Remove unused method declarationDavid Robillard
2019-09-16Fix memory leakDavid Robillard
2019-09-14Windows: Fix Cairo backend buildDavid Robillard
2019-09-14Add support for using a debug OpenGL contextDavid Robillard
2019-09-14Wrap deprecated declarations in PUGL_DISABLE_DEPRECATEDDavid Robillard
This allows projects that use strict warning flags to suppress warning noise.
2019-09-07Build documentation on CIDavid Robillard
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard
2019-09-07Clean up error handlingDavid Robillard
2019-09-07Add clipboard supportDavid Robillard
2019-09-07Cleanup: Fix whitespaceDavid Robillard
2019-09-07Windows: Fix library leak during world creationDavid Robillard
2019-09-07Add OpenGL 3 test programDavid Robillard
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard
2019-09-03Make almost everything return a statusDavid Robillard
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Make event handler return a statusDavid Robillard
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Factor out parsing test optionsDavid Robillard
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard
2019-09-03Add puglSetWindowTitle()David Robillard
2019-09-03Rename remaining init functionsDavid Robillard
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard
2019-09-03Move trivial deprecated implementations to headerDavid Robillard
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard
This just makes things easier to read.
2019-09-03Add puglGetWorld()David Robillard
2019-09-03X11: Factor out size hints calculationDavid Robillard
2019-09-03Use consistent naming conventionsDavid Robillard
2019-09-03Windows: Fix configured size of child viewsDavid Robillard
2019-09-03Windows: Draw while application menu is openDavid Robillard
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard
2019-09-03Add swap interval hintDavid Robillard
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard
2019-09-03Make pugl_test use a nested view and test focus and movementDavid Robillard