Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-09 | GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROY | David Robillard | |
This eliminates the use of puglEnterContext(). | |||
2020-03-09 | GL3 Demo: Factor out GL setup and teardown | David Robillard | |
2020-03-09 | Window Demo: Fix updating when not runnning continuously | David Robillard | |
2020-03-09 | Add test for redisplays posted in the event loop | David Robillard | |
2020-03-09 | Add PuglEventClient and puglSendEvent() | David Robillard | |
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way. | |||
2020-03-09 | X11: Factor out converting PuglEventExpose to XExposeEvent | David Robillard | |
2020-03-09 | X11: Only send configure events if something has changed | David Robillard | |
2020-03-09 | Add test for basic view creation, exposure, and destruction | David Robillard | |
2020-03-09 | Add create, destroy, map, and unmap events | David Robillard | |
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff | |||
2020-03-09 | Windows: Configure and redraw only when window is shown, not hidden | David Robillard | |
2020-03-09 | Windows: Remove unused stores of rect | David Robillard | |
2020-03-09 | Cleanup: Remove unnecessary includes | David Robillard | |
Apparently glxext.h is always included in glx.h on modern systems. The window demo does not actually use any GL functions directly since they are all factored out. | |||
2020-03-09 | Cleanup: Remove modern key from clang-format file | David Robillard | |
This causes errors with too old (but still relatively recent) versions of clang-format. | |||
2020-03-09 | Use autowaf.build_dox to build documentation | David Robillard | |
2020-03-09 | Show data structures on group pages | David Robillard | |
2020-03-09 | Fix build with unknown C compilers | David Robillard | |
2020-03-09 | Improve documentation fonts on MacOS and Windows | David Robillard | |
2020-03-08 | Enable double buffering by default | David Robillard | |
2020-03-08 | Add vsync command line options to demos | David Robillard | |
2020-03-08 | Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVAL | David Robillard | |
2020-03-08 | Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVAL | David Robillard | |
2020-03-08 | X11: Implement PUGL_SWAP_INTERVAL | David Robillard | |
2020-03-08 | X11: Use function typedefs in glxext.h | David Robillard | |
2020-03-08 | Embed Demo: Simplify FPS counter | David Robillard | |
What we're really interested in here is how often the main loop iteration runs. | |||
2020-03-08 | Embed Demo: Only redisplay on input when not running continuously | David Robillard | |
2020-03-08 | Add multiple window example | David Robillard | |
2020-03-08 | Factor out cube drawing | David Robillard | |
2020-03-08 | Move demo programs to examples directory | David Robillard | |
These are not really tests, but examples or demos, which has caused some confusion in the past. So, move them, and make room for actual tests. | |||
2020-03-08 | Split graphical utilities out from test_utils.h | David Robillard | |
2020-03-08 | Print when unknown events are received in tests | David Robillard | |
2020-03-08 | Add a user data handle to the world | David Robillard | |
2020-03-08 | Windows: Fix initial frame size | David Robillard | |
2020-03-08 | Windows: Prevent input in one window from stalling another | David Robillard | |
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity. | |||
2020-03-08 | Mac: Prevent indefinite blocking of puglDispatchEvents | David Robillard | |
2020-03-08 | Mac: Do not dispatch expose events if window is invisible | David Robillard | |
2020-03-08 | Mac: Make windows initially invisible as on other platforms | David Robillard | |
2020-03-08 | Mac: Fix stub backend | David Robillard | |
2020-03-08 | Link event types to the corresponding struct | David Robillard | |
2020-03-08 | Remove redundant PuglEventClose | David Robillard | |
This is identical to PuglEventAny. | |||
2020-03-08 | Cleanup: Remove use of GL defines in X11 backend | David Robillard | |
These are equivalent anyway, but this avoids include-what-you-use warnings and makes it clear that there is no GL code in the backend. | |||
2020-03-08 | Cleanup: Fix pyflake warnings | David Robillard | |
2020-03-08 | Cleanup: Fix typo | David Robillard | |
2020-03-08 | Cleanup: Fix some conversion warnings | David Robillard | |
2020-03-07 | Test: Don't reuse cube vertices for background | David Robillard | |
This was pretty confusing since it looked like the parent view was drawing the cube as well, and inefficient since only a single rect needs to be drawn here. | |||
2020-03-07 | Test: Fix cube rotation via mouse | David Robillard | |
2020-03-07 | Update clang-format configuration to more closely match pugl.h | David Robillard | |
2020-03-07 | Fix overly long line | David Robillard | |
2020-03-07 | Improve documentation style and rewrite main page | David Robillard | |
2020-03-07 | Organize documentation into groups | David Robillard | |
2020-03-07 | Improve documentation | David Robillard | |