Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-16 | Italicise the brief description of structs as with functions | David Robillard | |
2020-03-16 | Embed Demo: Add timer to occasionally reverse spin direction | David Robillard | |
2020-03-16 | Simplify puglRequestAttention() | David Robillard | |
Now that timers are exposed, applications can repeatedly nag for attention themselves if they really want to. | |||
2020-03-16 | Add timer events | David Robillard | |
2020-03-16 | Cleanup: Remove unused include | David Robillard | |
2020-03-16 | MacOS: Fix semantics of puglUpdate() with negative timeout | David Robillard | |
2020-03-16 | MacOS: Move initial configure to just before map | David Robillard | |
2020-03-16 | X11: Dispatch a configure event before the map for child windows | David Robillard | |
It does not seem to be guaranteed that child windows receive a ConfigureNotify at all. Work around this by explicitly dispatching one first, so child views receive events consistently with how top level views do. | |||
2020-03-16 | Make update test more tolerant | David Robillard | |
2020-03-16 | Separate cached configuration from frame | David Robillard | |
This was a bad idea and a never-ending source of problems. The frame represents what the "current" frame is from a Pugl perspective, but with the asynchronicity of X11 and other issues this cant be used to filter configure events. Instead, simply cache the last configure event that was sent and compare with that. | |||
2020-03-16 | Factor out dispatching configure events in the drawing context | David Robillard | |
The updates here need to happen whenever a configure is dispatched, even outside puglDispatchEvent(). This removes the last remaining direct calls to the event callback so the common implementation can always do the right thing. | |||
2020-03-16 | Window Demo: Only redisplay on update when running continuously | David Robillard | |
2020-03-16 | Only send update events when the view is visible | David Robillard | |
2020-03-15 | Cleanup: Fix stale comment | David Robillard | |
2020-03-15 | Cleanup: Fix documentation links | David Robillard | |
2020-03-15 | Update event loop documentation | David Robillard | |
2020-03-15 | Unify event loop functions as puglUpdate() | David Robillard | |
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag). | |||
2020-03-15 | X11: Factor out flushing pending exposures | David Robillard | |
2020-03-15 | Add type and flags to world | David Robillard | |
Unfortunately this is an API break, but there's no reasonable way to deprecate the old function and this is required for things to work correctly. The type will be used in following commits to tick the main loop and dispatch events correctly for either case. | |||
2020-03-15 | Cleanup: Add puglDispatchSimpleEvent() internal utility | David Robillard | |
2020-03-15 | Cleanup: Fix indentation | David Robillard | |
2020-03-15 | Cleanup: Fix misleading variable name | David Robillard | |
2020-03-15 | Cleanup: Remove redundant PUGL_API declarations | David Robillard | |
2020-03-15 | X11: Simplify implementation slightly | David Robillard | |
These continue statements are not necessary since the events will not be translated anyway. | |||
2020-03-15 | X11: Read from server if necessary in puglDispatchEvents() | David Robillard | |
This reduces input lag. The previous approach was an over-optimization: what's important here is to keep the iteration bounded by not continually flushing, but we do want to read everything to be as up to date as possible. | |||
2020-03-15 | X11: Don't use CAIRO_OPERATOR_SOURCE for blitting | David Robillard | |
This causes artifacts in some scenarios. Although CAIRO_OPERATOR_SOURCE should be faster, the default operator works better in the absence of real double buffering. | |||
2020-03-15 | X11: Only enter drawing context if an expose is pending | David Robillard | |
2020-03-15 | X11: Update frame immediately on ConfigureNotify | David Robillard | |
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched. | |||
2020-03-15 | X11: Factor out selection event handling | David Robillard | |
2020-03-15 | Move configure shortcut and frame update to common implementation | David Robillard | |
2020-03-15 | Remove backend resize method | David Robillard | |
2020-03-15 | Windows: Use ephemeral Cairo surface for drawing | David Robillard | |
2020-03-15 | Mac: Remove unnecessary resize handler in GL backend | David Robillard | |
2020-03-15 | Print events in Cairo demo | David Robillard | |
2020-03-15 | Remove static data from Cairo demo | David Robillard | |
2020-03-14 | Add note about building local documentation to README | David Robillard | |
2020-03-14 | Add documentation about test programs | David Robillard | |
2020-03-14 | Don't generate unused config header | David Robillard | |
2020-03-14 | Add logging API | David Robillard | |
2020-03-13 | Strengthen warnings | David Robillard | |
2020-03-09 | Deprecate puglEnterContext() and puglLeaveContext() | David Robillard | |
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time. | |||
2020-03-09 | GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROY | David Robillard | |
This eliminates the use of puglEnterContext(). | |||
2020-03-09 | GL3 Demo: Factor out GL setup and teardown | David Robillard | |
2020-03-09 | Window Demo: Fix updating when not runnning continuously | David Robillard | |
2020-03-09 | Add test for redisplays posted in the event loop | David Robillard | |
2020-03-09 | Add PuglEventClient and puglSendEvent() | David Robillard | |
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way. | |||
2020-03-09 | X11: Factor out converting PuglEventExpose to XExposeEvent | David Robillard | |
2020-03-09 | X11: Only send configure events if something has changed | David Robillard | |
2020-03-09 | Add test for basic view creation, exposure, and destruction | David Robillard | |
2020-03-09 | Add create, destroy, map, and unmap events | David Robillard | |
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff |