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Personal pugl branch for bug fixes and opening up to allow other render backends
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Author
2020-03-09
Windows: Configure and redraw only when window is shown, not hidden
David Robillard
2020-03-09
Windows: Remove unused stores of rect
David Robillard
2020-03-09
Cleanup: Remove unnecessary includes
David Robillard
2020-03-09
Cleanup: Remove modern key from clang-format file
David Robillard
2020-03-09
Use autowaf.build_dox to build documentation
David Robillard
2020-03-09
Show data structures on group pages
David Robillard
2020-03-09
Fix build with unknown C compilers
David Robillard
2020-03-09
Improve documentation fonts on MacOS and Windows
David Robillard
2020-03-08
Enable double buffering by default
David Robillard
2020-03-08
Add vsync command line options to demos
David Robillard
2020-03-08
Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVAL
David Robillard
2020-03-08
Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVAL
David Robillard
2020-03-08
X11: Implement PUGL_SWAP_INTERVAL
David Robillard
2020-03-08
X11: Use function typedefs in glxext.h
David Robillard
2020-03-08
Embed Demo: Simplify FPS counter
David Robillard
2020-03-08
Embed Demo: Only redisplay on input when not running continuously
David Robillard
2020-03-08
Add multiple window example
David Robillard
2020-03-08
Factor out cube drawing
David Robillard
2020-03-08
Move demo programs to examples directory
David Robillard
2020-03-08
Split graphical utilities out from test_utils.h
David Robillard
2020-03-08
Print when unknown events are received in tests
David Robillard
2020-03-08
Add a user data handle to the world
David Robillard
2020-03-08
Windows: Fix initial frame size
David Robillard
2020-03-08
Windows: Prevent input in one window from stalling another
David Robillard
2020-03-08
Mac: Prevent indefinite blocking of puglDispatchEvents
David Robillard
2020-03-08
Mac: Do not dispatch expose events if window is invisible
David Robillard
2020-03-08
Mac: Make windows initially invisible as on other platforms
David Robillard
2020-03-08
Mac: Fix stub backend
David Robillard
2020-03-08
Link event types to the corresponding struct
David Robillard
2020-03-08
Remove redundant PuglEventClose
David Robillard
2020-03-08
Cleanup: Remove use of GL defines in X11 backend
David Robillard
2020-03-08
Cleanup: Fix pyflake warnings
David Robillard
2020-03-08
Cleanup: Fix typo
David Robillard
2020-03-08
Cleanup: Fix some conversion warnings
David Robillard
2020-03-07
Test: Don't reuse cube vertices for background
David Robillard
2020-03-07
Test: Fix cube rotation via mouse
David Robillard
2020-03-07
Update clang-format configuration to more closely match pugl.h
David Robillard
2020-03-07
Fix overly long line
David Robillard
2020-03-07
Improve documentation style and rewrite main page
David Robillard
2020-03-07
Organize documentation into groups
David Robillard
2020-03-07
Improve documentation
David Robillard
2020-03-07
Fix broken link in documentation
David Robillard
2020-03-06
Use terse Doxygen ref syntax
David Robillard
2020-03-06
Move puglSetBackend() to init group
David Robillard
2020-03-06
Move puglSetEventFunc() to init group
David Robillard
2020-03-06
Move puglPostRedisplay() and friend to graphics group
David Robillard
2020-03-06
Move puglGetClipboard() after puglGetClipboard() for consistency
David Robillard
2020-03-06
Move puglHasFocus() after puglGrabFocus() for consistency
David Robillard
2020-03-06
Move puglGetVisible() to more sensible location
David Robillard
2020-03-06
Move type definitions to the group they are relevant to
David Robillard
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