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2019-09-03Windows: Factor out window flag functionsDavid Robillard
2019-09-03Add puglDispatchEvents()David Robillard
2019-09-03Add puglPollEvents()David Robillard
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard
2019-09-03X11: Move input method to worldDavid Robillard
2019-09-03X11: Move atoms to worldDavid Robillard
2019-09-03Add PuglWorldDavid Robillard
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-09-03Add puglHasFocus()David Robillard
2019-09-03Fix puglGrabFocus() to work between parent and childrenDavid Robillard
2019-09-03Windows: Fix class registration for multiple viewsDavid Robillard
2019-09-03Simplify hints implementationDavid Robillard
2019-09-03Mac: Dispatch expose events from drawing viewMichael Fisher
2019-09-02Cleanup: Fix whitespaceDavid Robillard
2019-08-03Add missing link flag to pkg-config filesDavid Robillard
2019-08-02Fix repetition in READMEDavid Robillard
2019-08-02Mac: Disable annoying bell on tab or other special key pressesDavid Robillard
2019-08-02Clean up includesDavid Robillard
2019-08-02Fix unnecessary conversionsDavid Robillard
2019-08-02Test: Remove use of static dataDavid Robillard
Not very becoming of a library that exists specifically to avoid static data.
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard
2019-08-02Test: Remove locale hacksDavid Robillard
2019-08-02Test: Configure GL in configure handler instead of mainDavid Robillard
2019-08-02Test: Factor out FPS printerDavid Robillard
2019-08-01Add missing string terminationDavid Robillard
2019-07-31Windows: Support UTF8 in window titlesDavid Robillard
2019-07-31X11: Support UTF8 in window titlesJP Cimalando
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem.
2019-07-31Cleanup: Remove debug print that snuck in there somehowDavid Robillard
2019-07-30Fix incorrect commentssj71
The comment was missed when merging the new text API from a branch based on the old integer milliseconds time.
2019-07-29Add stability and distribution information to READMEDavid Robillard
2019-07-29X11: Implement double buffering for CairoDavid Robillard
Also save and restore cairo context state around callbacks, so applications don't need to worry about smashing cairo state across exposures.
2019-07-29Add animation to Cairo test programDavid Robillard
Mainly to be able to test backends, this is still a silly program.
2019-07-29Build separate librariesDavid Robillard
This builds separate libraries for the core and backends, and installs different pkg-config files for different configurations.
2019-07-29Mac: Separate backends from platform implementationDavid Robillard
2019-07-29Mac: Add Cairo on Quartz supportDavid Robillard
This avoids the general hassles of OpenGL, which is deprecated on MacOS, and Cairo apps look much nicer and more integrated this way. As far as I can tell, Cairo actually works best here out of all the platforms, the Windows and X11 backends aren't quite as smooth.
2019-07-29Mac: Make drawView a generic NSViewDavid Robillard
2019-07-29Mac: Separate NSOpenGLView from input handling viewDavid Robillard
2019-07-29Mac: Use scrolling delta for scroll eventsDavid Robillard
I am not sure exactly what the difference is between these, but the documentation says to use these for scroll events. They do have different values for touchpads and the scrolling one feels a bit nicer.
2019-07-29Add option to install entire implementation as headersDavid Robillard
2019-07-29Set hidden visibility globallyDavid Robillard
2019-07-29Properly check for libmDavid Robillard
2019-07-29Build both static and shared library by defaultDavid Robillard
2019-07-29Windows: Enable shared library buildDavid Robillard
2019-07-29Cleanup: Use fancy syntax for waf environmentsDavid Robillard
2019-07-29Cleanup: Clean up includes and call IWYU in lint targetDavid Robillard
2019-07-29Cleanup: Fix Python whitespaceDavid Robillard
2019-07-29Fix various clang-tidy warningsDavid Robillard
2019-07-29Fix potential memory leak on errorDavid Robillard
2019-07-29Reorganize source to separate private implementation detailsDavid Robillard
Taking a page from C++ convention, where "detail" is for things that should not be included in user code.
2019-07-29Clean up file documentationDavid Robillard
2019-07-29Completely separate backends from platform implementationDavid Robillard
This removes PuglContextType and allows the user to pass a backend directly. Normally this would come from one of the two accessors declared in the headers, but it would be possible to add backends without changing any of the existing code at all. Unfortunately, it is not possible to preserve backwards compatibility and achieve the ultimate goal of linking only to the required dependencies, so puglInitContextType() has just been removed.