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Personal pugl branch for bug fixes and opening up to allow other render backends
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Author
2020-10-14
Fix cursor persisting into titlebar (Windows)
HEAD
master
Jordan Halase
2020-10-14
Fix missing default size in pugl_print_events
Jordan Halase
2020-10-14
Explicitly declare all special methods
David Robillard
2020-10-04
Move cube vertex data to the file where it is actually used
David Robillard
2020-10-04
Use refresh rate to better drive example event loop
David Robillard
2020-10-04
Print all view hints in shader demo and hint tests
David Robillard
2020-10-03
Change FPS print format in demos for consistency with other output
David Robillard
2020-07-05
Improve struct packing
David Robillard
2020-06-13
Add puglSetCursor()
Jean Pierre Cimalando
2020-06-13
Cleanup: Fix implicit conversion warnings with clang
David Robillard
2020-06-13
Cleanup: Fix uninitialised variables
David Robillard
2020-06-08
Windows: Fix maximum size
David Robillard
2020-05-16
Add default and maximum size
David Robillard
2020-05-16
Use line comments where appropriate
David Robillard
2020-05-16
Use email address in copyright headers
David Robillard
2020-05-16
Fix file documentation
David Robillard
2020-04-22
C++ Demo: Fix sync option
David Robillard
2020-04-22
C++ Demo: Fix help option
David Robillard
2020-04-06
Implement puglSetTransientFor() for Mac and Windows
David Robillard
2020-04-04
Shader Demo: Support both GL 3 and 4
David Robillard
2020-04-04
Shader Demo: Use a UBO
David Robillard
2020-04-04
Shader Demo: Factor out version-dependent GLSL header
David Robillard
2020-04-04
Shader Demo: Factor out animated rectangle definitions
David Robillard
2020-04-04
Shader Demo: Explicitly set up alpha blending
David Robillard
2020-04-03
Rewrite C++ bindings
David Robillard
2020-04-02
Strengthen warnings
David Robillard
2020-04-01
Cleanup: Fix mismatched file comments
David Robillard
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
2020-03-31
GL3 Demo: Fix conversion warnings
David Robillard
2020-03-17
Use clearer names for pointer events
David Robillard
2020-03-16
Embed Demo: Add timer to occasionally reverse spin direction
David Robillard
2020-03-16
Window Demo: Only redisplay on update when running continuously
David Robillard
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
2020-03-15
Add type and flags to world
David Robillard
2020-03-15
Print events in Cairo demo
David Robillard
2020-03-15
Remove static data from Cairo demo
David Robillard
2020-03-13
Strengthen warnings
David Robillard
2020-03-09
GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROY
David Robillard
2020-03-09
GL3 Demo: Factor out GL setup and teardown
David Robillard
2020-03-09
Window Demo: Fix updating when not runnning continuously
David Robillard
2020-03-09
Cleanup: Remove unnecessary includes
David Robillard
2020-03-08
Add vsync command line options to demos
David Robillard
2020-03-08
Embed Demo: Simplify FPS counter
David Robillard
2020-03-08
Embed Demo: Only redisplay on input when not running continuously
David Robillard
2020-03-08
Add multiple window example
David Robillard
2020-03-08
Factor out cube drawing
David Robillard
2020-03-08
Move demo programs to examples directory
David Robillard