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2020-03-07Test: Don't reuse cube vertices for backgroundDavid Robillard
This was pretty confusing since it looked like the parent view was drawing the cube as well, and inefficient since only a single rect needs to be drawn here.
2020-03-07Test: Fix cube rotation via mouseDavid Robillard
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard
2020-03-01Cleanup: Shorten event printing codeDavid Robillard
2020-03-01Cleanup: Fix includesDavid Robillard
2020-02-18Cairo Test: Preserve clip rectangle for background fillDavid Robillard
2019-12-11GL3 Test: Use instancingDavid Robillard
2019-12-11GL3 Test: Update bindings to OpenGL 3.3David Robillard
2019-12-11GL3 Test: Spread out rectangles moreDavid Robillard
2019-12-11GL3 Test: Calculate border color on the GPUDavid Robillard
2019-12-11GL3 Test: Move shaders to separate filesDavid Robillard
2019-12-09Fix use of incorrect union elementDavid Robillard
2019-11-21Rename "backend" headersDavid Robillard
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-18Cleanup: Remove unnecessary includesDavid Robillard
2019-11-18Add test utility function for logging errorsDavid Robillard
2019-11-18Add error checking option to test programsDavid Robillard
2019-11-09Fix various clang-tidy warningsDavid Robillard
2019-11-09Make pugl_gl3_test deterministicDavid Robillard
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard
2019-11-03Add pugl_print_events test programDavid Robillard
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard
2019-11-03Fix duplicate word in error messageDavid Robillard
2019-10-21Don't use compatible profile in pugl_gl3_testDavid Robillard
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available.
2019-09-07Add clipboard supportDavid Robillard
2019-09-07Add OpenGL 3 test programDavid Robillard
2019-09-03Make event handler return a statusDavid Robillard
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Factor out parsing test optionsDavid Robillard
2019-09-03Rename remaining init functionsDavid Robillard
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard
2019-09-03Add swap interval hintDavid Robillard
2019-09-03Make pugl_test use a nested view and test focus and movementDavid Robillard
2019-09-03Add functions to get and set view size and positionDavid Robillard
2019-09-03Add puglDispatchEvents()David Robillard
2019-09-03Add puglPollEvents()David Robillard
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard
2019-09-03Add PuglWorldDavid Robillard
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-08-02Clean up includesDavid Robillard
2019-08-02Test: Remove use of static dataDavid Robillard
Not very becoming of a library that exists specifically to avoid static data.
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard
2019-08-02Test: Remove locale hacksDavid Robillard
2019-08-02Test: Configure GL in configure handler instead of mainDavid Robillard
2019-08-02Test: Factor out FPS printerDavid Robillard
2019-08-01Add missing string terminationDavid Robillard
2019-07-31X11: Support UTF8 in window titlesJP Cimalando
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem.
2019-07-29Add animation to Cairo test programDavid Robillard
Mainly to be able to test backends, this is still a silly program.
2019-07-29Cleanup: Clean up includes and call IWYU in lint targetDavid Robillard
2019-07-29Completely separate backends from platform implementationDavid Robillard
This removes PuglContextType and allows the user to pass a backend directly. Normally this would come from one of the two accessors declared in the headers, but it would be possible to add backends without changing any of the existing code at all. Unfortunately, it is not possible to preserve backwards compatibility and achieve the ultimate goal of linking only to the required dependencies, so puglInitContextType() has just been removed.