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/*
Copyright 2012 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_test.c A simple Pugl test that creates a top-level window.
*/
/*
This program uses only the the Pugl and OpenGL APIs, but the Windows
gl.h is broken and requires windows.h to be included first...
*/
#ifdef _WIN32
# include <windows.h>
#endif
#include <stdio.h>
#include "GL/gl.h"
#include "pugl/pugl.h"
static int quit = 0;
static float xAngle = 0.0f;
static float yAngle = 0.0f;
#define KEY_ESCAPE 27
static void
onDisplay(PuglWindow* win)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(xAngle, 1.0f, 0.0f, 0.0f);
glRotatef(xAngle, 0.0f, 1.0f, 0.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glEnd();
}
static void
onKeyboard(PuglWindow* win, bool press, uint32_t key)
{
if (key == 'q' || key == 'Q' || key == KEY_ESCAPE) {
quit = 1;
}
}
static void
onMotion(PuglWindow* win, int x, int y)
{
xAngle = x % 360;
yAngle = y % 360;
puglPostRedisplay(win);
}
static void
onMouse(PuglWindow* handle, int button, int state, int x, int y)
{
fprintf(stderr, "Mouse %d at %d,%d\n", button, x, y);
}
static void
onClose(PuglWindow* win)
{
quit = 1;
}
int
main(int argc, char** argv)
{
PuglWindow* win = puglCreate(0, "Pugl Test", 512, 512);
puglSetKeyboardFunc(win, onKeyboard);
puglSetMotionFunc(win, onMotion);
puglSetMouseFunc(win, onMouse);
puglSetDisplayFunc(win, onDisplay);
puglSetCloseFunc(win, onClose);
while (!quit) {
puglProcessEvents(win);
}
puglDestroy(win);
return 0;
}
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