aboutsummaryrefslogtreecommitdiff
path: root/test/pugl_test.c
blob: f81cf99542644fdfa127603f634ffd9412369b41 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
  Copyright 2012-2019 David Robillard <http://drobilla.net>

  Permission to use, copy, modify, and/or distribute this software for any
  purpose with or without fee is hereby granted, provided that the above
  copyright notice and this permission notice appear in all copies.

  THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
  WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
  MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
  ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
  WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
  ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
  OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

/**
   @file pugl_test.c A simple Pugl test that creates a top-level window.
*/

#define GL_SILENCE_DEPRECATION 1

#include "test_utils.h"

#include "pugl/gl.h"
#include "pugl/pugl.h"
#include "pugl/pugl_gl_backend.h"

#include <locale.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>

static bool     continuous   = false;
static int      quit         = 0;
static float    xAngle       = 0.0f;
static float    yAngle       = 0.0f;
static float    dist         = 10.0f;
static double   lastMouseX   = 0.0;
static double   lastMouseY   = 0.0;
static float    lastDrawTime = 0.0;
static unsigned framesDrawn  = 0;
static bool     mouseEntered = false;

static void
onReshape(PuglView* view, int width, int height)
{
	(void)view;

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glViewport(0, 0, width, height);

	float projection[16];
	perspective(projection, 1.8f, width / (float)height, 1.0, 100.0f);
	glLoadMatrixf(projection);
}

static void
onDisplay(PuglView* view)
{
	const float thisTime = (float)puglGetTime(view);
	if (continuous) {
		xAngle = fmodf(xAngle + (thisTime - lastDrawTime) * 100.0f, 360.0f);
		yAngle = fmodf(yAngle + (thisTime - lastDrawTime) * 100.0f, 360.0f);
	}

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glTranslatef(0.0f, 0.0f, dist * -1);
	glRotatef(xAngle, 0.0f, 1.0f, 0.0f);
	glRotatef(yAngle, 1.0f, 0.0f, 0.0f);

	const float bg = mouseEntered ? 0.2f : 0.0f;
	glClearColor(bg, bg, bg, 1.0f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);

	glVertexPointer(3, GL_FLOAT, 0, cubeVertices);
	glColorPointer(3, GL_FLOAT, 0, cubeVertices);
	glDrawArrays(GL_TRIANGLES, 0, 12 * 3);

	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	lastDrawTime = thisTime;
	++framesDrawn;
}

static void
onEvent(PuglView* view, const PuglEvent* event)
{
	printEvent(event, "Event: ");

	switch (event->type) {
	case PUGL_CONFIGURE:
		onReshape(view, (int)event->configure.width, (int)event->configure.height);
		break;
	case PUGL_EXPOSE:
		onDisplay(view);
		break;
	case PUGL_CLOSE:
		quit = 1;
		break;
	case PUGL_KEY_PRESS:
		if (event->key.key == 'q' || event->key.key == PUGL_KEY_ESCAPE) {
			quit = 1;
		}
		break;
	case PUGL_MOTION_NOTIFY:
		xAngle = fmodf(xAngle - (float)(event->motion.x - lastMouseX), 360.0f);
		yAngle = fmodf(yAngle + (float)(event->motion.y - lastMouseY), 360.0f);
		lastMouseX = event->motion.x;
		lastMouseY = event->motion.y;
		puglPostRedisplay(view);
		break;
	case PUGL_SCROLL:
		dist += (float)event->scroll.dy;
		if (dist < 10.0f) {
			dist = 10.0f;
		}
		puglPostRedisplay(view);
		break;
	case PUGL_ENTER_NOTIFY:
		mouseEntered = true;
		break;
	case PUGL_LEAVE_NOTIFY:
		mouseEntered = false;
		break;
	default:
		break;
	}
}

int
main(int argc, char** argv)
{
	int  samples         = 0;
	int  doubleBuffer    = PUGL_FALSE;
	bool ignoreKeyRepeat = false;
	bool resizable       = false;
	for (int i = 1; i < argc; ++i) {
		if (!strcmp(argv[i], "-a")) {
			samples = 4;
		} else if (!strcmp(argv[i], "-c")) {
			continuous = true;
		} else if (!strcmp(argv[i], "-d")) {
			doubleBuffer = PUGL_TRUE;
		} else if (!strcmp(argv[i], "-h")) {
			printf("USAGE: %s [OPTIONS]...\n\n"
			       "  -a  Enable anti-aliasing\n"
			       "  -c  Continuously animate and draw\n"
			       "  -d  Enable double-buffering\n"
			       "  -h  Display this help\n"
			       "  -i  Ignore key repeat\n"
			       "  -r  Resizable window\n", argv[0]);
			return 0;
		} else if (!strcmp(argv[i], "-i")) {
			ignoreKeyRepeat = true;
		} else if (!strcmp(argv[i], "-r")) {
			resizable = true;
		} else {
			fprintf(stderr, "Unknown option: %s\n", argv[i]);
		}
	}

	setlocale(LC_CTYPE, "");

	PuglView* view = puglInit(NULL, NULL);
	puglInitWindowClass(view, "PuglTest");
	puglInitWindowSize(view, 512, 512);
	puglInitWindowMinSize(view, 256, 256);
	puglInitWindowAspectRatio(view, 1, 1, 16, 9);
	puglInitBackend(view, puglGlBackend());

	puglInitWindowHint(view, PUGL_RESIZABLE, resizable);
	puglInitWindowHint(view, PUGL_SAMPLES, samples);
	puglInitWindowHint(view, PUGL_DOUBLE_BUFFER, doubleBuffer);

	puglIgnoreKeyRepeat(view, ignoreKeyRepeat);
	puglSetEventFunc(view, onEvent);

	if (puglCreateWindow(view, "Pugl Test")) {
		return 1;
	}

	puglEnterContext(view, false);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LESS);
	glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
	puglLeaveContext(view, false);

	puglShowWindow(view);

	float lastReportTime     = (float)puglGetTime(view);
	bool  requestedAttention = false;
	while (!quit) {
		const float thisTime = (float)puglGetTime(view);

		if (continuous) {
			puglPostRedisplay(view);
		} else {
			puglWaitForEvent(view);
		}

		puglProcessEvents(view);

		if (!requestedAttention && thisTime > 5) {
			puglRequestAttention(view);
			requestedAttention = true;
		}

		if (continuous && thisTime > lastReportTime + 5) {
			const double fps = framesDrawn / (thisTime - lastReportTime);
			fprintf(stderr,
			        "%u frames in %.0f seconds = %.3f FPS\n",
			        framesDrawn, thisTime - lastReportTime, fps);

			lastReportTime = thisTime;
			framesDrawn    = 0;
		}
	}

	puglDestroy(view);
	return 0;
}