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/*
Copyright 2020 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
Tests that update events are received and that the redisplays they trigger
happen immediately in the same event loop iteration.
*/
#undef NDEBUG
#include "test_utils.h"
#include "pugl/pugl.h"
#include "pugl/pugl_stub.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#ifdef __APPLE__
static const double timeout = 1 / 60.0;
#else
static const double timeout = -1.0;
#endif
typedef enum {
START,
EXPOSED1,
UPDATED,
EXPOSED2,
} State;
typedef struct {
PuglTestOptions opts;
PuglWorld* world;
PuglView* view;
State state;
} PuglTest;
static PuglStatus
onEvent(PuglView* view, const PuglEvent* event)
{
PuglTest* test = (PuglTest*)puglGetHandle(view);
if (test->opts.verbose) {
printEvent(event, "Event: ", true);
}
switch (event->type) {
case PUGL_EXPOSE:
switch (test->state) {
case START:
test->state = EXPOSED1;
break;
case UPDATED:
test->state = EXPOSED2;
break;
default:
break;
}
break;
case PUGL_UPDATE:
if (test->state == EXPOSED1) {
puglPostRedisplay(view);
test->state = UPDATED;
}
break;
default:
break;
}
return PUGL_SUCCESS;
}
int
main(int argc, char** argv)
{
PuglTest app = {puglParseTestOptions(&argc, &argv),
puglNewWorld(PUGL_PROGRAM, 0),
NULL,
START};
// Set up view
app.view = puglNewView(app.world);
puglSetClassName(app.world, "Pugl Test");
puglSetBackend(app.view, puglStubBackend());
puglSetHandle(app.view, &app);
puglSetEventFunc(app.view, onEvent);
// Create and show window
assert(!puglRealize(app.view));
assert(!puglShowWindow(app.view));
// Tick until an expose happens
while (app.state < EXPOSED1) {
assert(!puglUpdate(app.world, timeout));
assert(app.state != UPDATED);
}
// Tick once and ensure the update and the expose it posted both happened
assert(!puglUpdate(app.world, 0.0));
assert(app.state == EXPOSED2);
// Tear down
puglFreeView(app.view);
puglFreeWorld(app.world);
return 0;
}
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