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author | Jordan Halase <jordan@halase.me> | 2019-09-30 12:40:30 -0500 |
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committer | Jordan Halase <jordan@halase.me> | 2019-09-30 12:40:30 -0500 |
commit | 7720920f7d7055191d5455935478f81d21605543 (patch) | |
tree | 5e58488059391f3a36083ab9cf1b5ac9cf278679 | |
parent | 7ef2d257659cb1b56f9515c51ede29afb4abb226 (diff) |
-rw-r--r-- | readme.md | 9 |
1 files changed, 3 insertions, 6 deletions
@@ -11,9 +11,6 @@ Simple Asteroids clone in C as an exercise in game development. This project is built with [CMake](https://cmake.org). On Windows, CMake must be manually configured to locate the include and library paths for SDL2. Simplest way to build on most \*nix systems: - - 1. `mkdir build && cd build` - - 2. `cmake ..` - - 3. `make` +1. `mkdir build && cd build` +2. `cmake ..` +3. `make` |