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authorDavid Robillard <d@drobilla.net>2019-12-11 23:09:26 +0100
committerDavid Robillard <d@drobilla.net>2019-12-11 23:09:26 +0100
commitc61bf06ec27d63e593c00010fc6acbecd854cb20 (patch)
tree83e05db6a4a6d1f73a25948367bcd5d6f8ec25a8 /shaders
parent642b1d97ba8ed6bce9a29c7b7988ab27b98e9219 (diff)
GL3 Test: Use camel case for shader variables
Diffstat (limited to 'shaders')
-rw-r--r--shaders/rect.frag22
1 files changed, 11 insertions, 11 deletions
diff --git a/shaders/rect.frag b/shaders/rect.frag
index cb25bed..d387b30 100644
--- a/shaders/rect.frag
+++ b/shaders/rect.frag
@@ -20,17 +20,17 @@ layout(location = 0) out vec4 FragColor;
void
main()
{
- const float border_width = 2.0;
-
- vec4 border_color = u_fillColor + vec4(0.0, 0.4, 0.4, 0.0);
- float t = step(border_width, f_uv[1]);
- float r = step(border_width, u_size.x - f_uv[0]);
- float b = step(border_width, u_size.y - f_uv[1]);
- float l = step(border_width, f_uv[0]);
- float fill_mix = t * r * b * l;
- float border_mix = 1.0 - fill_mix;
- vec4 fill = fill_mix * u_fillColor;
- vec4 border = border_mix * border_color;
+ const float borderWidth = 2.0;
+
+ vec4 borderColor = u_fillColor + vec4(0.0, 0.4, 0.4, 0.0);
+ float t = step(borderWidth, f_uv[1]);
+ float r = step(borderWidth, u_size.x - f_uv[0]);
+ float b = step(borderWidth, u_size.y - f_uv[1]);
+ float l = step(borderWidth, f_uv[0]);
+ float fillMix = t * r * b * l;
+ float borderMix = 1.0 - fillMix;
+ vec4 fill = fillMix * u_fillColor;
+ vec4 border = borderMix * borderColor;
FragColor = fill + border;
}