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2019-07-29Mac: Factor some functionality out into a backendDavid Robillard
Not quite as isolated as the other platforms at this point (Objective C makes this tricky), but a step towards that and being able to simplify things in the common code by assuming that all platforms have a backend.
2019-07-29Windows: Disable DPI scalingDavid Robillard
This is probably not ultimately the right thing, especially without a DPI/scaling access API, but it makes the horrible default fuzziness go away.
2019-07-29Windows: Add Cairo supportDavid Robillard
2019-07-28Windows: Factor out GL backendDavid Robillard
2019-07-28Make enterContext take a drawing parameter like leaveContextDavid Robillard
These need to be symmetric because sometimes different things need to happen in either situation when entering the context as well.
2019-07-28Give backends general namesDavid Robillard
Towards making them opaque and exposing them to the user to decouple the core library from backends. The general names mean that it won't be possible to build multiple backends for one platform into the same binary, but that seems reasonable for now, and it will make things simpler without needing to add a bunch of dispatch code. That will still be possible if it's ever needed, though.
2019-07-28Rename getHandle to getContext for consistent terminologyDavid Robillard
2019-07-28Rename PuglDrawContext to PuglBackendDavid Robillard
This name was pretty confusing since there is already the concept of a "context".
2019-07-28Cleanup: Remove redundant preprocessor checksDavid Robillard
2019-07-28Cleanup: Remove redundant context type checksDavid Robillard
2019-07-28Cleanup: Add some constnessDavid Robillard
2019-07-28Mac: Set test app bundles as high resolution capableDavid Robillard
This fixes the nasty title bar scaling.
2019-07-28Mac: Fix warningDavid Robillard
2019-07-28Fix unused parameter warnings and prevent rotDavid Robillard
2019-07-28Fix building pugl_cairo_test as C++David Robillard
2019-07-26Windows: Implement size constraintsDavid Robillard
There are two possible approaches to take here: try to expand dimensions that are not being explicitly resized (for example expand the bottom when dragging right), or just stop single-dimension resizes if they would go out of range. I chose the latter here for two reasons: it's hard to always do something smooth and unsurprising with the first approach (and it would require more code), and it can be nice from the user's perspective to easily be able to resize the window to exactly one of its aspect ratio limits. For example, it is very easy to drag pugl_test to 1:1 or 16:9. In other words, simplicity and user power wins.
2019-07-25Clear GL context in puglLeaveContext() on all platformsDavid Robillard
2019-07-25Improve packing of PuglViewImplDavid Robillard
2019-07-25X11: Fix unused parameter warningsDavid Robillard
2019-07-25X11: Close input context on destructionDavid Robillard
2019-07-25Add missing includeDavid Robillard
2019-07-25Add logo resourcesDavid Robillard
Because branding is very important for low-level platform abstraction libraries. More seriously, to have something to test icon support with.
2019-07-25Mac: Fix build on MacOS older than 10.10David Robillard
2019-07-25Mac: Use mach_absolute_time()David Robillard
This fixes the build for older versions of MacOS, since clock_gettime() was only added in 10.12.
2019-07-25Use standard Cairo include paths everywhereDavid Robillard
Weird convention, that.
2019-07-25Windows: Fix initial display once againDavid Robillard
I have no idea why this affects anything, but it seems to fix this, this time, again. One of these days I'll get it right.
2019-07-25Use standard cairo include pathDavid Robillard
2019-07-25Fix type of PuglEventText::timeDavid Robillard
2019-07-25Mac: Fix event Y coordinatesDavid Robillard
2019-07-25Handle backspace and delete consistently across platformsStefan Westerfeld
2019-07-25Remove PUGL_API from documentationDavid Robillard
2019-07-24Update READMEDavid Robillard
2019-07-24Support additional special keysDavid Robillard
2019-07-24Unify key and character fields and separate text eventsDavid Robillard
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods.
2019-07-24Rename PuglEventKey::utf8 to "string" with char typeDavid Robillard
This matches Gtk and is generally less annoying to work with.
2019-07-24Remove view pointer from eventsDavid Robillard
This makes events POD, which is generally nice. The view was originally added to reflect the display and window references in XEvent, but doesn't seem very useful in Pugl applications.
2019-07-24Represent event time as double in seconds on all platformsStefan Westerfeld
2019-07-24Simplify modifier translation codeDavid Robillard
2019-07-23Test: Move some generic code to a separate headerDavid Robillard
2019-07-23Test: Move test programs to a subdirectoryDavid Robillard
2019-07-23Test: Factor out event printingDavid Robillard
2019-07-23Mac: Give new child views focus on creationDavid Robillard
2019-07-23Mac: Fix initial view allocationDavid Robillard
2019-07-23Mac: Fix coordinate systemDavid Robillard
2019-07-23Windows: Only kill timer when actually flashingDavid Robillard
2019-07-23Windows: Only set double buffered pixel format when requestedDavid Robillard
2019-07-23Windows: Clean up and factor out window flagsDavid Robillard
2019-07-23Windows: Focus windows when shownDavid Robillard
This is a bit sloppy, but matches the typical behaviour on other platforms.
2019-07-23Windows: Improve live resize smoothnessDavid Robillard
2019-07-23Windows: Fix configured window sizeDavid Robillard