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Personal pugl branch for bug fixes and opening up to allow other render backends
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2020-04-02
Make puglGetVisible() take a const view argument
David Robillard
2020-04-02
Make puglSetString() safe to call with equal source and destination
David Robillard
2020-04-02
Add missing include
David Robillard
2020-04-01
Increase space above field documentation slightly
David Robillard
2020-04-01
Add types and documentation for all event types
David Robillard
2020-04-01
Consistently use "view" terminology in API
David Robillard
2020-04-01
Cleanup: Fix mismatched file comments
David Robillard
2020-04-01
Add PUGL_BAD_PARAMETER status
David Robillard
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
2020-03-31
GL3 Demo: Fix conversion warnings
David Robillard
2020-03-31
Mac: Fix various warnings
David Robillard
2020-03-31
Remove unused configuration option
David Robillard
2020-03-31
Add format attribute to logError()
David Robillard
2020-03-31
Fix mismatched printf parameter types
David Robillard
2020-03-31
X11: Don't wait for timeouts less than a millisecond
David Robillard
2020-03-28
Tolerate puglPostRedisplay() in configure handlers
David Robillard
2020-03-18
Reorder event struct definitions to match PuglEventType
David Robillard
2020-03-17
Use a more logical order for PuglEventType
David Robillard
2020-03-17
Use clearer names for pointer events
David Robillard
2020-03-16
Cleanup: Add missing includes
David Robillard
2020-03-16
Italicise the brief description of structs as with functions
David Robillard
2020-03-16
Embed Demo: Add timer to occasionally reverse spin direction
David Robillard
2020-03-16
Simplify puglRequestAttention()
David Robillard
2020-03-16
Add timer events
David Robillard
2020-03-16
Cleanup: Remove unused include
David Robillard
2020-03-16
MacOS: Fix semantics of puglUpdate() with negative timeout
David Robillard
2020-03-16
MacOS: Move initial configure to just before map
David Robillard
2020-03-16
X11: Dispatch a configure event before the map for child windows
David Robillard
2020-03-16
Make update test more tolerant
David Robillard
2020-03-16
Separate cached configuration from frame
David Robillard
2020-03-16
Factor out dispatching configure events in the drawing context
David Robillard
2020-03-16
Window Demo: Only redisplay on update when running continuously
David Robillard
2020-03-16
Only send update events when the view is visible
David Robillard
2020-03-15
Cleanup: Fix stale comment
David Robillard
2020-03-15
Cleanup: Fix documentation links
David Robillard
2020-03-15
Update event loop documentation
David Robillard
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
2020-03-15
X11: Factor out flushing pending exposures
David Robillard
2020-03-15
Add type and flags to world
David Robillard
2020-03-15
Cleanup: Add puglDispatchSimpleEvent() internal utility
David Robillard
2020-03-15
Cleanup: Fix indentation
David Robillard
2020-03-15
Cleanup: Fix misleading variable name
David Robillard
2020-03-15
Cleanup: Remove redundant PUGL_API declarations
David Robillard
2020-03-15
X11: Simplify implementation slightly
David Robillard
2020-03-15
X11: Read from server if necessary in puglDispatchEvents()
David Robillard
2020-03-15
X11: Don't use CAIRO_OPERATOR_SOURCE for blitting
David Robillard
2020-03-15
X11: Only enter drawing context if an expose is pending
David Robillard
2020-03-15
X11: Update frame immediately on ConfigureNotify
David Robillard
2020-03-15
X11: Factor out selection event handling
David Robillard
2020-03-15
Move configure shortcut and frame update to common implementation
David Robillard
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