summaryrefslogtreecommitdiff
path: root/shader.vert
diff options
context:
space:
mode:
authorJordan Halase <jordan@halase.me>2019-10-25 16:53:00 -0500
committerJordan Halase <jordan@halase.me>2019-10-25 16:53:00 -0500
commit027a512c762e0ac5e46908f533b94127010de565 (patch)
tree80427017f8cfe03b6bbffc67a6c0b43e3d4ef25c /shader.vert
Initial commit
Diffstat (limited to 'shader.vert')
-rw-r--r--shader.vert27
1 files changed, 27 insertions, 0 deletions
diff --git a/shader.vert b/shader.vert
new file mode 100644
index 0000000..0064e71
--- /dev/null
+++ b/shader.vert
@@ -0,0 +1,27 @@
+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(set = 0, binding = 0) uniform UniformBufferObject {
+ mat4 model;
+ mat4 view;
+ mat4 proj;
+} ubo;
+
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inUv;
+
+layout(location = 0) out vec3 normal;
+layout(location = 1) out vec3 fragPos;
+
+//out gl_PerVertex {
+// vec4 gl_Position;
+//};
+
+void main() {
+ //mat3 normalMatrix = transpose(inverse(mat3(ubo.model)));
+ gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ normal = (ubo.model * vec4(inNormal, 0.0)).xyz;
+ //normal = inNormal;
+ fragPos = (ubo.view * ubo.model * vec4(inPosition, 1.0)).xyz;
+}